Quest -Remembering a player
Is there any way using the PERL Quest syststem that you can do the following.
Have an NPC remember a previous encounter or action. Example. I have a Gnome ask you to kill another gnome and bring you his head. Once your bring you his head he gives you money, tell you to equip yourself from the merchants and asks you if you are ready to go on your next quest from which he points you to another NPC. I want to know, is there anyway the quest can check if an NPC has been killed, you have given him an item or anyway I can make it so when I have already brought him a gnome head, he doesn't ask for it again. He just says "Thanks again...now go to the fisherman and tell him i [sent you]" -Wizzel All you guys have been so helpful to a mediocre quester and I wanna thank you all for your help. |
use quest globals to store some information persistently.
Look details in this post : http://www.eqemulator.net/forums/viewtopic.php?t=12773 |
does this work with 0.5.5?
Because in the post it says "Coming soon" -Wizzel |
Also, if the quest is sequential, it may be appropriate to use faction to determine the step a player is on.
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yup, works since 0.5.3dr3 iirc
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where do i get eqquestglobal.sql because when i tried the beggar quest, the game crashed...Thanks!
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Code:
DROP TABLE IF EXISTS quest_globals; |
thank you all very much!
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