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-   -   Ok help completely changing character creation (https://www.eqemulator.org/forums/showthread.php?t=13156)

DancingEskimo 04-16-2004 05:18 PM

Ok help completely changing character creation
 
Anybody know how I would go about completly changing the character creation.. hehehe :twisted: such as renaming Barbarian to something say, 'Demon' and then using a 'demon-like' model for that character and also completely editing the classes that they can become and the skill amounts that they recive :shock:

I want to reform EQ for my server and see how popular it might become. :roll:

Oh yes and I put this under the HowTo section because this might actually lead to a HowTo for this kind of thing.

KhaN 04-16-2004 09:47 PM

I dont think it is possible, some of the info you want to edit are hardcoded in Everquest client.
I wanted to edit character creation like you (Change race/class combo, start points, ...) but changes wasnt taken in count :?

DancingEskimo 04-16-2004 09:50 PM

Yea....
 
I figured it might but I really dont know to much about most of this only thing I really know anything about is networking and even there I am still very limited.

Thanks though :)

animepimp 04-17-2004 03:22 AM

I bet stuff like the race names are stored in the uifiles for character creation. I don't think those are what control which race has access to what classes, but they could probably change what names are displayed. And then when some one finishes creating a character you could permanently change their race to anything you want the same way #permarace does. Now the problems with this are not all models are loadeed in every zone. And they wouldn't be able to equip anything since their race would not appear in the list that can equip any items, not even All/All. I don't think theres any way to get around this in the client, but you could make #equipitem available to all users. And if you still want items to be restricted by race you could add race and class and prereq checks into #equipitem.

NarutoLegacy 04-17-2004 03:26 AM

You would need to have a patcher like WR does probally

DancingEskimo 04-17-2004 05:10 AM

Alas
 
Yea both of you are probably right. Unless the ID or whatever for the class remains the same. And only changing the name/model the races it should still work. And if it doesnt it should just be something as simple as changing the races in the DB to allow the classes to work properly.

Shadow-Wolf 04-17-2004 08:28 AM

good god i posted 2 tutorials just a while back about changing the ui files to say what you want(and the other was to change class names). for races models shown in char chreation is impossible to change i believe.

DancingEskimo 04-17-2004 08:44 AM

Uhhh
 
That isnt what I was talking about :roll:

I was talking about completely changing classes that the races were alowed to be and changing the races names and models.

molimo140 04-22-2004 05:17 PM

In theory, you could de-compile eqgame.exe.....and change the hardcoded elements (model used, textures used....etc...)

However, good luck finding a reliable executable de-compiler..

Beretta 04-24-2004 03:43 PM

In theory you could NOT de-compile eqgame.exe unless you had the source. Or at least thats how ive learned that it works, otherwise, people would de-compile every program, edit it so that they get it to do whatever they want, then recompile it. Too many security issues.

Everquest is not an open source project like EQEmu

NarutoLegacy 04-24-2004 03:51 PM

Quote:

Originally Posted by Shadow-Wolf
good god i posted 2 tutorials just a while back about changing the ui files to say what you want(and the other was to change class names). for races models shown in char chreation is impossible to change i believe.

And they didnt work for me.

Richardo 04-25-2004 07:15 AM

Its possible, I think it has potential


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