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-   -   Mongrel Spell Editor (https://www.eqemulator.org/forums/showthread.php?t=13181)

KhaN 04-17-2004 09:34 PM

Mongrel Spell Editor
 
For my server/DB, as im revamping all class, i needed to edit spells. Im using Mongrel Spell Editor (Great soft btw) but some informations were missing, like Targets Dragons, Giants, ... . Take a spell like Porlo's Fury, in "All Values" tab, you will see ICE~

Code:

0 : SPELL 3093
2 : SPELL 921, 2167, 2119 (Note : Look like used for BETA spells)
3 : Self Based AoE (Group) (Ex:Word of Healing, Circle of Ro)
9 : Animal only Targetable
11 : Summoned only Targetable
13 : Lifetap Spell
15 : Corpse
16 : Plant
17 : Giant only Targetable
18 : Dragon only Targetable
20 : SPELL 1170, SPELL 1342
24 : SPELL 2778
25 : SPELL 2779
33 : SPELL 4120, 4121, 4122, 4123, 4125
34 : SPELL 4258, 4259, 4260, 4261, 4262, 4263, 4270, 4271,4272,4273,4274,4275, 4282, 4283, 4284, 4285, 4286, 4287
36 : SPELL 3500, 4724 (Note : Used for ALL ward spells)
40 : SPELL 2099

Hope that will help.

Richardo 05-04-2004 01:31 PM

Good Job

Mongrel 05-04-2004 05:59 PM

Heh, seems I missed this, sorry. I'll add those.

Thanks :)

KhaN 05-07-2004 06:49 AM

I dont know if this will help you Mongrel but,

Code:

ID:102 - ??Environment
This variable is used to define in which place a spell can be casted.
Code:

0 = Everywhere
8 = No Idea ("Item Pet" Spell)
12 = Cities
24 = No Idea, maybe in plane ("Altar Translocation : North" Spell)

It would be nice if you could make ALL your error message in english, i dont speak a word of german and i dont understand alots of error messages ... And it would be cool if you could add an option to not show error message about EQ-String missing, when editing/making NPC spells, its boring ;p

Mongrel 05-09-2004 08:27 PM

None of my error messages are in german. If you see one in german it's a crash message (GPF probably) and I can't do anything about those, sorry :(

(I could do something about the crashes, but not about the messages :P )

I'll release a new version this evening.

govtcheeze 05-10-2004 02:12 AM

Quote:

Location: France
Quote:

i dont speak a word of german
:lol: :lol: :lol:

(if you are American, you 'get' it...no offense intended to anyone, just a little irony that caught my attention)

Mongrel 05-10-2004 11:31 PM

I've implemented those changes, plus a few new (like being able to disable the "String not found" message), but I can't publish it until my new server is ready. :(

KhaN 05-11-2004 08:51 AM

Quote:

(I could do something about the crashes, but not about the messages )
Sorry, you are right, its crash message, maybe not that interesting, but im curious and always like to know what happen on my comp :p
I have find other "variables" to add/fix and will post them next week-end.

KhaN 05-20-2004 02:25 PM

Quote:

but I can't publish it until my new server is ready.
ETA ? :p

Mongrel 05-21-2004 05:16 AM

Unknown, but it's supposed to be up at the end of the month. PM me your email address and I'll send you the new version.

KhaN 05-21-2004 05:29 AM

Thanks mongrel, i intensively use your great spell editor, btw, i will add more value name in a few days, i have the list on another computer ;p

KhaN 06-04-2004 11:27 AM

Spell Effect :
Code:

159 : Increase/Decrease Stats
161 : Absorb spell damage
162 : Absorb melee damage
167 : Increase pet power
170 : Chance to critical cast
171 : Increase Chance to Crippling Blow
194 : Fade (Not sure)

Target :
Code:

2 = AE PC v1
20 = Targeted AE, Tap
24 = AE Undead
25 = AE Summoned
33 = NPC Hatelist (!?)
34 = Dungeon Object
36 = Area - PC Only
40 = AE PC v2

Change texture of a model (Used for Example when casting an illusion)
Code:

Fillup the field "AoE Range" with the texture number.

Mongrel 06-06-2004 01:36 AM

Thanks :)


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