EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=625)
-   -   Faction modifier help (https://www.eqemulator.org/forums/showthread.php?t=13319)

Gossamer 04-23-2004 08:17 AM

Faction modifier help
 
I have a list of faction modifiers but there are a few missing from the list and were unknown at the time. Has anyone figured these out yet?

mod_r108
mod_r120
mod_r128
mod_r130
mod_r161

Thanks in advance!

RexChaos 04-23-2004 08:54 AM

modifiers for those races...

race 108, 120, 128, 130, and 161

for example

mod_r108 -100 (this race has a -100 to faction with this mob)
mod_r120 0 (this race has no modifier with this mob)
mod_r128 500 (this race has a positive 500 modifier with this mob)

If you're unsure of the races that go with those numbers, just leave it at 0 to be on the safe side.

Gossamer 04-23-2004 09:08 AM

OK! Thanks for the info!

Gossamer 04-23-2004 10:07 AM

Hmmm. Take a look at this...

http://www.eqemulator.net/forums/vie...ction+modifier

According to his modifier list, it shows different values for the races than what the actual values are. Most are correct, but it starts to stray a bit. Makes me believe there may be a different code for the modifiers.

Thoughts?


All times are GMT -4. The time now is 04:25 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.