Faction modifier help
I have a list of faction modifiers but there are a few missing from the list and were unknown at the time. Has anyone figured these out yet?
mod_r108 mod_r120 mod_r128 mod_r130 mod_r161 Thanks in advance! |
modifiers for those races...
race 108, 120, 128, 130, and 161 for example mod_r108 -100 (this race has a -100 to faction with this mob) mod_r120 0 (this race has no modifier with this mob) mod_r128 500 (this race has a positive 500 modifier with this mob) If you're unsure of the races that go with those numbers, just leave it at 0 to be on the safe side. |
OK! Thanks for the info!
|
Hmmm. Take a look at this...
http://www.eqemulator.net/forums/vie...ction+modifier According to his modifier list, it shows different values for the races than what the actual values are. Most are correct, but it starts to stray a bit. Makes me believe there may be a different code for the modifiers. Thoughts? |
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