Quest DING sound?
How can I make it so when you complete a quest you get the sound like on live?
Thanks in advance! |
Hu ?
i'm not even sure the server can tell the client to play any sound ... like Client::doSound(x) function. When this exists, it has to be mapped to a quest command. So, afaik, short answer is : atm, you can't. :( |
Well, obviously it must be possible for the server to tell the client to make a sound since it does on live. But that hasn't been implemented yet here. Has anybody packet collected finishing a quest so that we at least know what the server sends when you finish one?
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I actually took time to find it.. =(. I still have the PC For it if anyone wants to take a look through it, but i gave up after 5-10 minutes.
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Yeah there are some quest functions in eqlive that when you complete a quest,it makes a sound,i will look for it later and try to collect.
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Do you realize that this could lead to something MUCH bigger? We could add voice-overs for the text if we could somehow get it to the client through a patch. This would be going to exactly what EQ2 is doing.
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hate to burst your bubbles, but the quest sound is triggered by the client when you get Exp. so give out a bit of exp at quest completion to get the sound.
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I've had the sound play on me when I didn't get any xp. Can you do that by telling it to give 0 xp?
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Or try 0.0000000000000001, something like that, then make it trigger a sound file in peoples eq folder.
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Actually that sound you are thinking of only triggers when you gain a level from xp. But there is a soudn on EQ that triggers when you complete a quest, I believe they are the same sound with multiple trigger conditions, but its been a while so I can't be sure.
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The sound is also made when you obtain a new AA point. Just FYI
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Maybe make them gain a level then go down a level? But then the xp will be fooked up.
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^ ^ ^ Silly? Prolly, but if it finally gets the point across and gets everybody on the same page, it was worth it. |
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