Some Items being sold for Free
I just ran across a problem on my server, where it appears that my merchants are selling/buying quiet a number of item for nothing. I'm assuming this is a database problem. I've imported the following into my system.
add_factions.sql doorupdate.sql dumpeditems.sql factionsList.sql iEQ.sql loot_update.sql MW055_alpha1.sql MW055_alpha_02.sql npc_faction_update.sql npc_types_update.sql v-0.2 - loot_update.sql v0.2 - npc_types_update.sql am I missing a database that has the items priced correctly? :) thanks. |
Code:
SELECT id, name, cost, sellrate FROM items WHERE cost=0 OR sellrate=0; Edit: You should only change the values for items on a merchant, as I also believe these values keep some items from being sellable (quest items, etc). |
Thanks govtcheese. :) You do great work with the databases and such. My goal is to have a true to EQLive server running, including quests. I'm fully aware this is going to be an on going goal, but I figure if I approach it one zone at a time it should be managable.
Any idea if importing the next version of item databases, ect. ect. will impact these changes once their made? EDIT: Can you, or someone, explain the Cost and Sellrate id's? I noticed a good deal of the database under sellrate is at 1, nothing is at 0, and then I'd say the last 1/20th of the database it begins to increase (1.5, ect.) Cost I'm assuming is the value of an item before factoring in faction and charisma. |
the error is in the dumpeditems.sql.. the packetcollector-code not doing prices right.,
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Also noticed lots of items price 101000, which is often wrong
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