FIX UPDATE: Monk \ Beastlord Dual Wield
0.5.7-DR2, May 9th:
mob.cpp, around line 1278, in SetAttackTimer() Code:
if ((i==SLOT_SECONDARY) && IsClient()) { Code:
if ( !ItemToUse.IsWeapon() ) { Code:
if ( !ItemToUse.IsWeapon() && !CanThisClassDualWield() ) { |
Committed to CVS.
|
Sry to ask ... what CVS ? Can't find it at http://cvs.sourceforge.net/viewcvs.p...ewSource/zone/
Is it that or cvs.biosprite.net ? |
The dev cvs, cvs.biosprite.net will include the changes on its next dump.
|
Any reason class even needs to be checked? Why not just dual wield value? Warriors can dual wield with bare hands also.
|
You're right, however when I wrote that the CanThisClass check wasn't working right, and that was the only way to fix it.
Committed your way to CVS. Quote:
|
All times are GMT -4. The time now is 11:08 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.