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-   -   quest wanted features ;D (https://www.eqemulator.org/forums/showthread.php?t=1359)

stormgod 04-22-2002 02:02 AM

quest wanted features ;D
 
random rewards
faction check for multiple result depending on the faction
handing multiple items npc -> pc and pc -> npc

after that we will be able to redo almost all VI's quests

stormgod 04-22-2002 03:20 AM

a "check if items is lore and if player already has this item " function would be realy important too else its gonna screw up the inventory everytime you get a lore item from a quest

Bisounours 04-22-2002 03:49 AM

Any Timer allready included?
If yes how do u use it?
If not, this should be great for dynamic quest like the caller quest in FG :)

Drawde 04-22-2002 08:03 AM

Some other things that'd be good for scripting -
- Increasing/decreasing the player's standing with factions when a quest is completed
- Giving money as a reward (maybe with a random factor)
- Being able to recognise the player's race and/or class, and mention it in dialogue (e.g "Hail, fellow Wood Elf")
- Sending the player to another zone, as with #zone (this could be a good way to let non-Wizards get to the Planes)
- Getting other NPCs to join in the conversation (this happens in quite a few NPC dialogues in EQ)

Lurker_005 04-22-2002 09:34 AM

I thought the Race Class thing was put into 3.1... or at least someone has a code snipit for it.

Also a limited version of chaining NPC's in the quest, Put a trigger in keyed off the first NPC's dialog

NPC1: Hail woodelf

NPC2: Bah stupid woodelf's <- set trigger as "Hail woodelf"


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