Player data stored in binary in DB
Is there a performance reason why character_.profile and character_.alt_adv are stored in binary in the DB? Was it so 300 columns were not added to the table?
Even if we just added the data in some sort of delimited form, it would help the world builders so some additional stuff :) |
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I believe that its stored that way because thats how its sent to the client and so they also store it that way in memory using a struct to easily access any part of it so they have to do costly conversions all the time they ahve to store or send something. A lot of the Emu is making sure the code doesn't take long to execute so it won't LD people.
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