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-   -   Server issue (https://www.eqemulator.org/forums/showthread.php?t=14108)

Edgar1898 06-04-2004 11:03 AM

Server issue
 
If you didnt notice, the server was down for a little more than 24 hours. Doodman was working on the chat server code and it inadvertently caused a DOS attack to occur. Long story short, Valueweb then shut the server down for their mandatory 24 hour period and said we would have to cease all irc services on the server. All services should be back up and running, with the exception of the irc server we were running on Bender. Just an explanation for why we were down.

KhaN 06-04-2004 11:11 AM

Weeee, all work fine now, its the essential.

Dave987 06-04-2004 12:21 PM

Re: Server issue
 
Quote:

Originally Posted by Edgar1898
If you didnt notice, the server was down for a little more than 24 hours.

Dont be silly - we all noticed - mangoo suffered withdrawal symptoms ;)

Quote:

Originally Posted by Edgar1898
Doodman was working on the chat server code and it inadvertently caused a DOS attack to occur.

I fell off my chair here. THATS why it was down ? From Doodman helping? lol Way to go Doodman! -round of applause-

Seriously, we all appreciate the work you do, but c'mon ... how the hell? :P

Drewfus 06-04-2004 12:54 PM

Personally I think that was worst than the feeling we all got on April 1st with that lawsuit joke!!!!

Xabob 06-04-2004 01:27 PM

HAHA yea i thought they ware sued or somthing lol
but if that happened i am sure they would have like a page exsplining what happened

mangoo 06-04-2004 01:30 PM

*ceases to twitch*

Doodman 06-07-2004 01:46 AM

Re: Server issue
 
Quote:

Originally Posted by Dave987
I fell off my chair here. THATS why it was down ? From Doodman helping? lol Way to go Doodman! -round of applause-

Seriously, we all appreciate the work you do, but c'mon ... how the hell? :P

Well, it's called a bug. And they DO tend to happen every once in a while, even for me.

If you want the details:
It was trying to combine multiple packets in to one packet, but the packet it was trying to add in was too big (even for a single packet), so it's didn't add it (or remove it from the queue, this is the bug) and therefore always saw data ready to send to the client, but couldn't send it. So it ended up sending an endless stream of "empty" combined packet to the client over and over. So, it was not really an DOS attack, but I can see why an ISP may think so.

On the other hand, it did used up 7GB of bandwidth pretty quickly, so that's pretty impressive. 8)

Anyways, bug is now fixed and chatchannels are back up and running. Sorry for the havoc it caused everyone.


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