Questions on Modifications
Hi All,
I have a few questions. I searched for some of these already, but didn't find anything on it. I know its probably been covered before, but I don't know what keywords would work exactly. I tried level cap, level 50, etc.... I'd like to know what is required to do the following things. 1. Put a level cap for my server. Lets say 50 at first like EQ Classic then later on be able to extend it to 65 or so. These are just examples. I probably will cap it at level 20 first as I plan on running this as a small group PnP type game. 2. Is there a temporary way to make zones offlimits? For example for the beginning of my game I want players to start in Qeynos and be able to travel to QH, Blackburrow, West Karana, North Karana, South Karana, and Surefall Glade, but not further till the story progresses. Is this possible? Again, I'm not looking to run a MMORPG EQ, but a small tabletop like game for me and a few friends. 3. Does anyone know if there is an up to date admin program that will allow me to do things similar to Windcatchers old EQAdmin? I was told that program is out dated and not updated any more. Has anyone else taken up the task? Well, thats all for now. Thanks for your time John |
1. There is a variable called MAX_LEVEL or something similar in one of the files that you can change to be whatever you want the max level to be. And it'll work without any other changes as long as its 99 or less, around 105 or so needs more code changes.
2. Delete the zone entry from the DB and the server won't know the zone exists so no one can go there. Ad you'll ahve to modify or delete some zone lines also. 3. Not that I know of. |
Instead of deleting the zone from the database, you can also set that zone's minium_status field (yes, the field name is misspelled in the database, so you have to be wrong with it). Setting it to a value higher than 0 means that somebody has to have at least that GM access level to enter the zone. This lets you enter the zone as a GM in case you want to work with the spawns and such, but keeps others out.
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