EQLive testing new login 7/16
This could get ugly if they change it like they did last time, if they keep a similar eqhost it shouldnt be too bad, but im not a dev hehe.
Quote:
|
it has become increasingly obvious that SOE is slowly and quietly trying to break EQEmu, this being alot of proof
|
PlanetSide requires you to log in before you can patch... if this is what they are doin... some EQEmu members wont be playing for free or at all anymore... if you know what i mean -_-
|
Quote:
|
Quote:
|
Good thing that they keep all EQ files up for download on their FTP then, huh? Secondly, I think it's high time we client locked.
I know they keep zone files and such for all their games, so I can't imagine they wouldn't keep game files there. |
Hmm, as of 12:00 Noon PST, i logged on test and there was no change *shrug*
|
Quote:
Make a shortcut, and edit it like this: "C:\Program Files\Sony\Station\Launchpad\LaunchPad.exe" /game:Everquest Run that, and it will download the new-developmental Everquest Patcher. My guess is they will transition it over eventually... but it may or may not be working now. |
All the more reason to get our own client going. Once they make the transition the result could be disastrous for EQEmu. I've been working like crazy trying to get mob models rendering and to learn everything I can about .WLD files. I'll be releasing an updated WLD reference doc and some other goodies sometime this week. I strongly suggest that anyone who can help develop a client please do so, since the clock is definitely ticking.
WC P.S. By the way, there's a problem with the forum. I can't post a new topic :( |
why trying to read a file format you know almost nothing (or knew) instead of creating a new one ?
why stick with the old op_codes problems (the unknown ones) instead of implementing your own op_code both in client and server ? |
I agree with respect to opcodes, but a client still has to read the EQ content that all players have. :? I'm working on trying to read content so a client will be able to prosper. If I was writing a client I'd pick an existing EQEmu version and just stick to that in terms of opcodes.
WC |
Actually as I think about it I guess it isn't disastrous for EQEmu, but it means that everyone has to pay for an account. It's still a pain in the butt though and would hurt the project mightily, I suspect.
WC By the way, I still can't post a new topic :( Something about a SQL error on line 269... |
I'm not sure I understand how this really hurts? Logging in before patching shouldn't hurt as long as the patch server is in eqhost too, shouldn't it?
|
Quote:
Quote:
|
We could have our own client, we wouldn't be able to charge for accounts though... That's like, totally illegal. If we had a dedicated host, I'm sure we could get someone who plays both EQLive and EQEmu to upload the changed files every time it is patched, therefore providing it to the community via a patcher that is run from our end.
-edit- Or... Ya know, we could just modify the old patcher and still leech off the SOE ftps. |
All times are GMT -4. The time now is 03:15 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.