Fixing char sucked when die for Env_Damage (drops)
I am spanish, then my english isnt very good,but i ll try explain it....
First thing, i am working on EqEmu 0-5-6, then i dont know if Devs already have fixed this bugs on other versions... Good, I have fixed this bug in my server doing the next changue in file client_proccess.cpp: Find "case OP_EnvDamage" and replace the last lines of code... if(GetHP() <= 0) Death(this,10000,0xFFFF,0x04); SendHPUpdate(); break; The only changue is Death(...,....); for the new line of code... With this line of code, when u die for drop, u hit to yourself, then u dont get stucked, i wait that this help, it works nice to me, Get Fun! |
Any op codes you fix with 5.6 won't be of any help to the devs because every single op code got changed with the 5.7 DR 4 version.
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