Object / Texture Database
Hello,
It appear to me that more, and more peoples start, or want to start to work on zone creation, and actually, what peoples lack to build their zones are objects and textures. Actually, there are no free objects of good quality that you can use for zone building, most of the one you will find on internet are so crap that my grand'ma could model them, and other arent optimised for games (too many poly). With softwares like OpenZone, and Dungeon Builders, persons are now able to build their custom zones, and soon, i hope, custom items / NPC, this is why i would like to know if there are here, in eqemu community, good modelers willing to start to build this objects / textures database. By good modelers, read modelers able to create objects egal or better than EQLive in term of quality (Its not that hard). I have myself objects, textures i would be willing to share, but its very far from having a complete collection of objects that would allow peoples to create custom zones / contents. How i see this is a dedicaced website where peoples would be able to download objects / textures package to use with tools like OpenZone. Where items package could updated, classified, organised, ... But organise all this take a bunch of time, time i dont have right now, since im working on EQA. Im just saying loud here what i have in mind since a moment now, and im sure, what WindCatcher have in mind since a long time, im conscient this isnt a small project, but i think eqemu is taking the good direction with Freaku being worked, and WindCatcher improving everydays its softwares to help us mod EverQuest. Whats left now is eqemu custom content, maybe it would be the time to start to work on ? |
I'd really love to see a modeling database open up where folks can get models. I'll gladly contribute once I get a little more experience at it. I'm just starting out currently.
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ditto
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I got many PM / Query / Request, asking what was the skill needed to help. Main objective of this texture / object database, is to do better than EQ (which is not that hard). EverQuest Graphic engine is only limited by the machine running EverQuest, you can easily load a 500.000 poly with 4096 textures, no worry, i tested it (and way more complex), it work like a charm.
I started to do miniatures (Potions, scrolls, books, ...), as i said objective is to do better than EverQuest, but better doesnt always mean more complex in a term of poly, keep in mind that, even with heavily detailled poly, the texture will still have more impact on the render than mesh geometry. http://perso.wanadoo.fr/coregn/Everq...otion-Pack.jpg http://perso.wanadoo.fr/coregn/Everq...ion-Screen.jpg This a very basic example of potions, my wish is to use only photo realist textures (All not copyrighted of course), because with a photo realist textures, your object, even if not heavily detailled, will look way better. What we need, first, and to start this, is a serious person that could host the database, and keep all of this organised. First objective would be to work on texture gather (BMP / DDS, photo Realist, 512x512 mini), and at the same time start to work on objects. I can help on object / texture part, but like i said, i really dont have the time to organise this, keep track of what is being worked, class texture / objects, work on website / forum ... Another question too, are there persons out there, that are interested in building zone if they get access to free objects / textures, because i dont see any interest in this if like 5 persons use it ;p |
I could use some grave stones but I may end up making my own, nice idea though. as soon as I get 3dsmax 6 back ill try to contribute.
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I could possably host the database on my server. Just need a little more info on what it might intail.
Drag |
As I mentioned in another post, I'm just in the learning phase, but should textures etc become available for download, I'd more then likely use them. If/when I make my own, I'd also contribute to the database.
Slink |
Maybe you should post the resquests for items somewhere, so people who would have some minuts to spare can drop by, make something fast (ex. one potion), drop it by the forum and leave :)
That's what i would do personately, i don't want to spend days and days modeling a thousand items, but on the occasion, modeling something would be welcome. To your handmade sketches people ;) |
Lets be honest, if you dont want spent days and days modeling items, there is no real interest, yes, you could contribute a bit to the project but helping by doing 3 potions, 1 couch, 2 flowers and a chair, isnt really what im looking for. Like i said details, and variety in the selection of the items is very important, dont make one potions, make one mesh, and different versions of it, it will add a lot of variety and realism to the zone made.
You have to realise ALL have to be modeled, so this involve days and days modeling, while some peoples willing to help a bit are welcome, it need a serious base of good modelers to support it, because i have to admit i would rather want to do nothing than have a database of object / texture not coordinate in tone and of different levels of quality. As for the server, the host need to have a lots of space dont count in Mo, count in Go because textures / objects take a lots of damn space ... |
What i meant was, i dont feel like modeling in the wind :)
Tell me "Do a whole architectural background in the kunark / seblisian / chardoki style", i'll do it gladly. But seen my level in modeling (i'm not really a god in that), i dont feel like modeling things that will be maybe finally useless.. Hope you get the point :) |
Well, I have a server I could dedicate to this project, I have about 40 gigs availlable..
Drag |
dont worry or bother about offering hosting for any project from Khan ... :lol: :oops:
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Gimme a bit of time. *goes to emacs and breaks out mod_python*
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This is a good idea, in fact we were thinking about setting up a team that could make objects and textures for the project. We would then release the finished textures/objects with each new version of the emu.
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I remember this http://www.eqemulator.net/forums/viewtopic.php?t=9012 , How advanced was the project, what was the quality of the textures, how many ? If one dev could inform me about his, it would be great.
Also LE, what you mean by "We would then release the finished textures/objects with each new version of the emu.", i dont fully understand what you mean. Like i answered you in my PM LE, from the answer/query/PM i got, i dont know if actually, there is a team for this project, maybe a few persons like me (and you could easily count them on one hand) could help on project, but not more. |
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