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-   -   Web-based LootEditor (https://www.eqemulator.org/forums/showthread.php?t=15544)

sotonin 08-26-2004 11:36 PM

Web-based LootEditor
 
I've been working on a web-based server administration interface. I originally started this just for my own personal use. I'd used Sandy's looteditor up until this point but got frustrated to the point of pulling my hair out. It takes up to 5 mins to load a zone sometimes, locks up frequently and the most annoying thing, you CANT delete an item from a lootdroptable =\

Anyways. I have finished up all the looteditor features. I've used the program for testing purposes and I haven't found anybugs yet. I will release the source for it, but for now i just have a test database up that this page interacts with. This is NOT the live peq classic db, so feel free to delete items, move around loottables etc. try all the features out.

Let me know if you discover any breaking bugs. Or have any suggestions as to how i can improve it. I'm probably going to wait on releasing the source until I've implemented the vendor and faction editing areas of this tool.

------

-Completed Faction editing, all aspects.

-Completed "FactionEditor" section

-Added NPC, Spawn, Merchant and Faction Editing framework.
-Added tooltip to the "Add a lootdrop table" area that contains names of all the items inside.

kidder 08-26-2004 11:40 PM

Whoa! That is really slick. Nice work. Can't wait to see the faction tool.

laendrick 08-27-2004 02:43 AM

Exellent work !

The last thing needed would be a guest login (for most common zones for example) and an admin login (using the server's DB for status, and a password you'd set inside EQ)

Exellent for checking tables without using the heavy EQadmin anyway, good job :D

killspree 08-27-2004 02:52 AM

That's pretty cool, nice work.

sotonin 08-27-2004 03:06 AM

Thanks. ya... i was going to add a login system before i released it.

BTW. just updated the page with a new system. instead of displaying EVERY mob. it has a dropdown box you select one.

Much easier. i think anyways. =)

same address as above.

sotonin 08-29-2004 09:56 AM

I updated it. now it has a user authentication system.

Default administrator login is - admin : admin

If you log in as admin you can use all the functions, as a guest you only get to see the info, you can't modify anything.

The "basic" npceditor is up as framework. It's going to be extended to show ALL important database fields and allow their editing.

sotonin 09-04-2004 11:44 AM

New Update.

Got some teaser pages up for the Spawneditor and Npceditors

Shows the data for the sections, you can't edit the values yet for most of them. It's coming next.

The spawneditor is pretty neat. You can see all spawn points in a zone and which npcs are in the spawngroups. Or select a specific NPC and filter out only the spawngroups containing that specific NPC.

Let me know what yall think. )

kidder 09-10-2004 02:17 AM

This is looking really good. The faction front-end will be a nice too. This will make working on server databases much more accessable.

sotonin 09-10-2004 03:57 AM

Thanks! That's the goal.

Just added the Framework for the merchant editor.

Faction framework to come next. then i'll begin adding the editing functions to all the newest sections.

oh ya, i also added pagination to the "Show All" results.

sotonin 09-12-2004 05:18 PM

Added the framework for the factioneditor. i think that's all the sections i'll be having, so now i'll start adding editing functions for all of the newest additions

sotonin 09-25-2004 12:21 PM

Faction is COMPLETELY done. You can now modify faction hits for each individual npc on the npceditor.


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