Omens of War(OoW) Info - Zones, mob IDs, epic IDs
This is a pretty extensive bit of info that I've found so far for OoW...figured I'd share it with the world building community. Firstly the zones...run this in sql:
Code:
INSERT INTO zone (short_name, long_name, safe_x, safe_y, safe_z, zoneidnumber, underworld, minclip, maxclip, fog_minclip, fog_maxclip) VALUES ('wallofslaughter', 'Wall of Slaughter', '60', '500', '15', '300', '-2030', '450', '2000', '450', '2000'); 405 - Discord Golem 406 - Dragon Man(possibly the Mata Muram model) 407 - Lightning Armor 408 - Pyrilen Demon 409 - Bazu(huge gorilla type monster) 410 - Feran(big madusa type dog) 411 - Pyrilen Demon(yes, it's used twice) 412 - Manticore(I dunno, is this what it's called?) 413 - Dragorn 414 - Murkglider 415 - ??(no model found) 416 - ??(no model found) 417 - Gelidran Demon 418 - Discordling(dog type creature) 419 - Girplan(fat winged creature) 420 - Minotaur(I guess?) 421 - Some box type object 422 - Some object 423 - Bazu Remains(??) 424 - Lightning Armor Remains 425 - Floating Crystal 426 - Portal 427 - ??(no model found) 428 - Pile of Brown Rocks(I hope they're rocks) 429 - Glob of Slime(I guess...) The models I found stopped at 429. Like I said above, if you find any models I didn't, please post them. And finally, on to the epics...the follow are their IDFILE, generic name for reference, and the icon they use: IT10751 - Bard epic 1.5 (1507) IT10752 - Beastlord epic 1.5 (1508) IT10753 - Berserker epic 1.5 (1509) IT10754 - Cleric epic 1.5 (1510) IT10755 - Druid epic 1.5 (1511) IT10756 - Enchanter epic 1.5 (1512) IT10757 - Mage epic 1.5 (1513) IT10758 - Monk epic 1.5 (1514) IT10759 - Necro epic 1.5 (1515) IT10760 - Paladin epic 1.5 (1516) IT10761 - Ranger epic 1.5 (1517) IT10762 - Rogue epic 1.5 (1518) IT10763 - Shadowknight epic 1.5 (1519) IT10764 - Shaman epic 1.5 (1520) IT10765 - Warrior epic 1.5 (1521) IT10766 - Wizard epic 1.5 (1522) IT10735 - Bard epic 2.0 (1507) IT10736 - Beastlord epic 2.0 (1508) IT10737 - Berserker epic 2.0 (1509) IT10738 - Cleric epic 2.0 (1510) IT10739 - Druid epic 2.0 (1511) IT10740 - Enchanter epic 2.0 (1512) IT10741 - Mage epic 2.0 (1513) IT10742 - Monk epic 2.0 (1514) IT10743 - Necro epic 2.0 (1515) IT10744 - Paladin epic 2.0 (1516) IT10745 - Ranger epic 2.0 (1517) IT10746 - Rogue epic 2.0 (1518) IT10747 - Shadowknight epic 2.0 (1519) IT10748 - Shaman epic 2.0 (1520) IT10749 - Warrior epic 2.0 (1521) IT10750 - Wizard epic 2.0 (1522) Enjoy! |
Gunna use these modles on live :twisted: :twisted: :twisted:
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Little error here in your sql script. under long_name you need to put a \ (Backslash) before each apostrophe in the word.
example : Dranik\'s not Dranik's Heres edited file: Code:
INSERT INTO zone (short_name, long_name, safe_x, safe_y, safe_z, zoneidnumber, underworld, minclip, maxclip, fog_minclip, fog_maxclip) VALUES ('wallofslaughter', 'Wall of Slaughter', '60', '500', '15', '300', '-2030', '450', '2000', '450', '2000'); |
whoops, forgot about that...thanks for fixing it
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Incorrect Icons?
Is probably a problem on my end but when I go to add these items into my database (Mangoo's editor) the Icons that you list give things that I would imagine being wrong, like for the monk epic, the icon is a shield and for the bard its a helm.... Like I said, its probably my problem. :-)
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What is the ID file used for?
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That's only a visual error in the item editor, the actual icon it uses in EQ is correct. The cause of this is the item editor doesn't support that many icon numbers, so it wraps around once it reaches the end and uses icons from the beginning.
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I feel stupid
I really really feel dumb, I thought I had done it before, but apparently I hadn't patched up to OoW or GoD haha, so I did that and it works great. Good job here Killspree :-)
And for people who hadn't already figured this out, most of the models must be spawned as gender 2 (neuter) or else they will just be a human. |
Hmm that's weird. I couldn't get any of those mob races to work. What I have found for races that worked for me so far is (not knowing the actual model names):
387 = golem 388 = dog 389 = turtle 390 = lizard 391 = bug 392 = crawling creeper 393 = horse lady 394 = snake lady 395 = tall chain man 396 = archer 397 = skinny tusk man 398 = giant dog man 400 = 2 headed beast 402 = pony tail strong beast In my findings I could not locate the GoD ghosts though. |
415 = Rat (The Forgotten Halls Model)
416 = Bat (The Forgotten Halls Model) 427 = Still unknown Want to add them to any zone? Just add this to your zoneshortname_chr.txt file in your EQ directory. If the zone does not have a file, just make one and paste this as is, if it does, add everyone on to the end and add the number 34 to the number on top (of course remove the number 34 from my code). Code:
34 |
Quote:
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Its not that big of a deal. EQ just about does it by default anyway. Nadox has 29 forced by default so I can't see 34 hurting anytning anymore than that would do. Also, I wasn't telling them to go do it to every zone, I was just saying if they want all the new models in a zone there it is :)
Default Nadox_chr.txt: Code:
29 |
Yeah, you can use GoD models in OoW zones just by using the zonename_chr.txt files that you get when patching, but I left them out because they aren't really "new"...only reason I even posted 405 as one of the models is because the golem got new texturing to allow use of pixel shaders for OoW.
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Hi, I know I probably have no right to use this if I have to ask but, how would I go about adding this stuff to my database?
I assume for the zones i'd save it as an .sql and source it in, but what about the epic 2.0's and what not? Thank you if you can help and...sorry if my asking bugs you? :oops: |
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