compile issue, Unresolved external symbol
I am trying to compile a 0.5.5 version of the emulator for a friend of mine.(using M$ Vs2003 on a win xp machine) I realize this release is out of date but he wants to stick with it because it is very playable . Anyway the world project and the eqmemshare compile just fine but the Zone returns the following output
Compiling... timer.cpp TCPConnection.cpp serverinfo.cpp races.cpp packet_functions.cpp packet_dump_file.cpp packet_dump.cpp Mutex.cpp moremath.cpp MiscFunctions.cpp misc.cpp md5.cpp Item.cpp guilds.cpp eqtime.cpp EQNetwork.cpp EMuShareMem.cpp debug.cpp DBMemLeak.cpp dbcore.cpp dbasync.cpp database.cpp crc32.cpp classes.cpp zonedbasync.cpp zone.cpp worldserver.cpp spells.cpp spawngroup.cpp spawn2.cpp PlayerCorpse.cpp petitions.cpp parser.cpp Object.cpp npc.cpp net.cpp MobAI.cpp mob.cpp Map.cpp loottables.cpp hate_list.cpp groups.cpp forage.cpp faction.cpp EQEMuError.cpp entity.cpp doors.cpp command.cpp client_process.cpp client.cpp attack.cpp Linking... spells.obj : error LNK2019: unresolved external symbol "public: void __thiscall Beacon::AELocationSpell(class Mob *,float,unsigned short)" (?AELocationSpell@Beacon@@QAEXPAVMob@@MG@Z) referenced in function "public: bool __thiscall Mob::SpellFinished(unsigned short,unsigned int,unsigned short,unsigned short)" (?SpellFinished@Mob@@QAE_NGIGG@Z) spells.obj : error LNK2019: unresolved external symbol "public: __thiscall Beacon::Beacon(class Mob *,int)" (??0Beacon@@QAE@PAVMob@@H@Z) referenced in function "public: bool __thiscall Mob::SpellFinished(unsigned short,unsigned int,unsigned short,unsigned short)" (?SpellFinished@Mob@@QAE_NGIGG@Z) ../build/ZoneDebug.exe : fatal error LNK1120: 2 unresolved externals Can anyone point me in right direction? NooB/learner :? |
Sounds like you need to add the file zone/beacon.cpp to your VS.NET solution/project, then rebuild.
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I don't know why I didn't see that.
Ya know sometimes I think staying up to late affects the brain.... Thanks Compiled perfectly :oops: |
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