EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Development::Development (https://www.eqemulator.org/forums/forumdisplay.php?f=590)
-   -   For Solar / spell_effect.cpp (https://www.eqemulator.org/forums/showthread.php?t=16524)

Muuss 10-21-2004 01:59 AM

For Solar / spell_effect.cpp
 
I recalculated the formulas for effects 116 to 118 (cleric pre50 symbols), this seems to be closer from lucy :

in spell_effect.cpp, row ~1950

Code:

                case 116:        // ryltan (31-24+1)=8 (158-94)=64
                  result = ubase + 8 * (caster_lvl - 24); break;
                case 117:        // pinzarn, approx (41-34+1)=8 (307-224)=83
                  result = ubase + 11 * (caster_level - 34); break;
                case 118:        // naltron -> seems good, (525-406)=119 119/(50-44+1)=17
                  result = ubase + 17 * (caster_level - 44); break;


fathernitwit 10-21-2004 06:29 AM

sorry,
beat you to this a couple days ago. its in cvs though anyhow.

Muuss 10-21-2004 10:15 AM

heh no worries, my fault if my source wasn't uptodate :)


All times are GMT -4. The time now is 03:30 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.