To the person that sent the Guild bug:
You also put this along with that bug:
Quote:
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I think what was being said is this:
Same problem we are having: If you have an item that you want to have unlimited charges, you cannot have it given to a person using quest::summonitem(); or it cannot be purchased because both ways, the item will run out of charges the next time the player logs or zones. However, if the item is looted off of a body, the charges work perfectly fine. We tested it over and over also and making it part of a quest where the item has to be looted is the only fix we found for the problem. |
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How I fixed it on my server:
Code:
UPDATE items SET charges=-1 WHERE maxcharges=-1; Have fun, Mag |
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