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-   -   Optional Zoneproxy capability (https://www.eqemulator.org/forums/showthread.php?t=16670)

Kroeg 10-27-2004 05:15 PM

Optional Zoneproxy capability
 
This isn't entirely important, so I'll understand if it gets overlooked. My main issue with compiling zoneproxy code into each cvs myself is that I'm not a C++ savvy guy and end up getting fed up and stopping development on openzone worlds.

If the zoneproxy friendly code (found here: http://sourceforge.net/project/showf...ckage_id=34673 ) was merged into the main cvs and could possibly be defined and enabled by including a file or two, many more people would start using openzone and/or help improve it. This would also encourage people to customize their servers more to make for a more robust server list.

Small request :D

fathernitwit 11-01-2004 04:34 AM

hey man,

I would be glad to include this in the official version if I could figure out what I needed to add... I dont see any sort of patch file or instructions....

if you get me a diff, or something intelligable about what needs to be added for zoneproxy, then I will add it.


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