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-   -   Doors in 6.0 DR2 - PEQ_Kunark_Latest (https://www.eqemulator.org/forums/showthread.php?t=16906)

WildcardX 11-09-2004 05:25 PM

Doors in 6.0 DR2 - PEQ_Kunark_Latest
 
I noticed a couple doors dont work anymore for me since I did an update to fix the merchant table. For me, the one that is bugging me the most is the one in Sebilis since it pretty much blocks the whole dungeon... How do doors work? For example, say I want to delete a door how can I do that? Just delete the offending doorid from the doors table? Or is it possible to fix this problem by fiddling with the doors LOC? for me its ID = 7336, doorid = 0, zone = 'sebilis'...

wize_one 11-09-2004 07:39 PM

i believe there was a door update released by EQEmu devs not to long ago

sotonin 11-10-2004 02:30 AM

This doors update is the one that breaks the doors wize.

sdabbs65 11-10-2004 02:49 AM

Re: Doors in 6.0 DR2 - PEQ_Kunark_Latest
 
Quote:

Originally Posted by WildcardX
I noticed a couple doors dont work anymore for me since I did an update to fix the merchant table. For me, the one that is bugging me the most is the one in Sebilis since it pretty much blocks the whole dungeon... How do doors work? For example, say I want to delete a door how can I do that? Just delete the offending doorid from the doors table? Or is it possible to fix this problem by fiddling with the doors LOC? for me its ID = 7336, doorid = 0, zone = 'sebilis'...

I think the only way to delete a object ie: door is to do it in the tables. it's not possable in game that I know of.


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