Spawn question =]
Is it possible to have one NPC quest::spawn a second NPC and then have the new NPC attack the user on Event_Spawn?
Thanks for any feedback. |
Nope, because the new NPC doesnt have the user 'targeted'.
Can spawn new npc close to the person and make it kos, though. |
if you have perl XS, and XS classes compiled into your zone... you can do something like this... (not tested, basic idea only):
I have changes that havent been checked in yet that will make this even easier, so heres what should work now, and what will work once I check my crap in: now (assumes no other NPCs with this type exist in the zone): Code:
my $npctype = 44444; Code:
my $npctype = 44444; |
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