Server up, login fine, no doors or NPCs [error code inside]
Ok, once again, I need some help hehe, more specific this time. I can log into my server and all, but there isnt any doors or npcs.
I am using the latest Kunark_upgrade DB from the peq site. I cant find the doors_update anywhere, and I would like those just to be on the safe side. I have doors.sql but not the update. All the posts on fixing the lack of mobs that I have read thru seem to either never get an answer, other folks post saying they have the same problem, or the post is capped with something like: Quote:
I am getting these errors: World.exe Code:
[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.0-DR2 Zone.exe 7995: rivervale, 1 clients Code:
[Status] CURRENT_ZONE_VERSION: EQEMu 0.6.0-DR2 |
For doors, look for door_update.sql and source it.
For merchant temp list, look for merchant_templist.sql (or something similar). For NPCS, do: Code:
ALTER TABLE npc_types ADD npc_aggro TINYINT NOT NULL DEFAULT '0'; |
EDIT: disregard what I wrote before, I was looking in the wrong place.
EDIT2: I can zone in oldworld zones it seems, just not anything past kunark. I am going to look and make sure my expansions are enabled to 255, im pretty sure they were. Should I be using: http://www.peqserver.com/download.php?id=772 (Kunark_release) as opposed to: http://www.peqserver.com/download.php?id=773 (Kunark_upgrade)? |
Well, considering you're using a Kunark database, it would make sense that you cannot zone to zones past Kunark (as they are not in the database).
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Well i dont quite understand how I was able to zone into pop zones and such on other servers but not the one I made? I think i used all the same DB and everything. I guess im just tired. *blinks* heh
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Quote:
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Lol but thats what i was asking =( How do I enable them?
in my database, expansions = 255 Other than enabling my expansions, everything except the agro is working perfectly now =) And im starting to dream in code >< UPDATE 'npc_types' SET 'npc_aggro'=50 WHERE 'id'=1000; UPDATE 'npc_types' SET 'npc_aggro'=50 WHERE 'id'=1001; UPDATE 'npc_types' SET 'npc_aggro'=50 WHERE 'id'=1002; UPDATE 'npc_types' SET 'npc_aggro'=50 WHERE 'id'=1003; theres only a bazillion mobs I have to change that in. I hope that makes em attack whatever they dont like that comes within 50 feet of em >) I wanna thank all you guys for putting up with my insistent questions, I am starting to understand how this is all set up, and im learning the mysql coding. I am editing my database with mysql front (EQAdmin is too difficult even though it has a better GUI) Now as you can see from above, thats what im putting in a .txt file... UPDATE 'npc_types' SET 'npc_aggro'=50 WHERE 'id'=1000; pasted it about 400,000 times and now im just changing the last number to one higher. (IE 100,1001,1002,1003,1004) Long and arduous as it may be, I dont know how to make it so that it just changes to the next higher number. I even tried to read the mysql manual which is confusing as hell, I was wondering if there was anyone of you that has a lot of knowledge in the coding area and a little spare time that could maybe sit down (figuratively) and somehow teach me a little bit about the basics of coding (commands, stings, etc) Through emails, PM, IM, or whatnot? I am sure I could find a way to repay for my learning experience, say, try to work on some database problem or something? I can probably do texturing or minimal level design maybe. I am relatively new to all this but I do have graphic skills =) Basically all im trying to say is a scratch my back ill scratch yours theory hehe. All i have been doing is asking for help a lot, Id like to give back to the community somehow =D |
http://www.eqemulator.net/forums/viewtopic.php?t=18511
Found with the Search feature. Will enable your zones. -- Xorith |
Gah I use search all the time but for some reason I would not have thought to look mysql commands up. >< Thanks for that link too
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Anything that involves information for the server will be in MySQL. Keep that in mind :) If you have no NPCs, it's MySQL. If you have no doors, items, ect. Same.
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