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-   -   Loading Zone Maps into a Program... (https://www.eqemulator.org/forums/showthread.php?t=17199)

mByte 11-29-2004 12:13 PM

Loading Zone Maps into a Program...
 
Has anybody loaded the maps into a program?

I was thinking a way of selecting parts of a map to add/edit npc's and walking paths.

I have the editor just wanted to add this feature.

let me know.

Muuss 11-29-2004 08:24 PM

Walking pathes are stored in the database, not in the map files.
Unless i m wrong, map files only contains an architecture of the zone that is needed by zone.exe to know where and what are the buildings, what's the ground shape...

Moving npcs are coded into the database, you can add them from the client, there's an excellent guide in the eqemu guildebook 1.3, see tutorials forum.

mByte 11-30-2004 08:40 AM

I ment the maps used by the client in the EverQuestRoot\Maps\ecommons1.txt

so that I could create a graphical grid program along with my npc editor.

is it just a stright forward draw from this point a to point b?

sysadmin 03-23-2005 07:23 PM

yes they are just a bunch of lines.. I am working on a pathing grid editor that uses this maps for reference.

sysadmin 04-16-2005 01:40 PM

pathing editor
 
made a new thread for this.


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