Loading Zone Maps into a Program...
Has anybody loaded the maps into a program?
I was thinking a way of selecting parts of a map to add/edit npc's and walking paths. I have the editor just wanted to add this feature. let me know. |
Walking pathes are stored in the database, not in the map files.
Unless i m wrong, map files only contains an architecture of the zone that is needed by zone.exe to know where and what are the buildings, what's the ground shape... Moving npcs are coded into the database, you can add them from the client, there's an excellent guide in the eqemu guildebook 1.3, see tutorials forum. |
I ment the maps used by the client in the EverQuestRoot\Maps\ecommons1.txt
so that I could create a graphical grid program along with my npc editor. is it just a stright forward draw from this point a to point b? |
yes they are just a bunch of lines.. I am working on a pathing grid editor that uses this maps for reference.
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pathing editor
made a new thread for this.
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