OpenEQ UI
Well, pyUI, the underlying UI library for openeq, is coming along really nicely now :D
As you can see in this screenshot, windows (which you can drag around), text boxes, labels, and buttons all work :) http://home.archshadow.com/~daeken/openeq_login1.jpg I've been working all day today and all day yesterday to get this designed well and working well, and it's coming along well now. Just wanted to give you guys (the 2 or 3 people interested in this project in the least ;) ) a little taste of the UI that's going to be in openeq very shortly :) Happy Hacking. |
nice~
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Ill drink one of the beers i have been saving now.
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/me hands Daeken a Sol beer. |
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But I don't know any of this... I've never drunk beer illegally *eyes get shifty* |
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How about i let my kids drink new years eve :shock: legal for then to drink around me in Texas :lol: |
Very nice Daeken, but if you need someone to do an UI more advanced graphicaly, let me know.
(I like minimalism, but this is a bit too much for me) :) |
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Eventually we'll be able to do more advanced GUIs, but we have to write the render code for every widget by hand right now so it's _very_ limiting. Soon we'll be able to support images in the UI and we'll be able to do more advanced stuff :)
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