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			| kedobin | 01-16-2005 02:59 PM |  
 emu freezes after character and zone load
 I keep freezing when I try to play the emu.  Originally, I was getting some errors in Zone about missing some .map files, so I downloaded a few to test.  This didn't hinder the freezing, though. 
-Minilogin loads with no errors 
-World loads with no errors 
-boot5zones loads with no errors 
-eqgame loads, reaches login screen 
-successfully login, reach server select 
-server successfully chosen, choose or create character 
-all created characters are remembered. character chosen, loads. 
-enter game, 1-2 seconds later, it freezes, and the game hogs 99-100% of my CPU (sometimes it's a struggle to get out of the game).  Yes, it's igonring the limitting cpu-usage at this point (it's set at max 40 fps).
 
	Code: 
 eq: last news update October 13, 2004database sources:
 PEQ_Kunark_RC1.sql
 merchantlist_temp.sql
 doors_update.sql
 zonepoints.sql
 tl.sql
 tributes.sql
 World output
 
	Code: 
 [Status] CURRENT_WORLD_VERSION:EQEMu 0.6.0-DR2[Status] Loading variables..
 [Status] Loading zones..
 [Status] Clearing groups..
 [Status] Loading items..
 [Status] EMuShareMem loaded
 [Status] Loading items from database: count=36965
 [Status] ./LoginServer.ini read.
 [Status] Loading guild ranks..
 [Status] Loading ./addon.ini..
 [Status] Loading EQ time of day..
 [Status] Deleted 0 stale player corpses from database
 [Status] Deleted 0 stale player backups from database
 Assassinating people that whine about horses...done
 TCP listening on: 127.0.0.1:9000
 World server listening on: 127.0.0.1:9000
 Setting World to MiniLogin Server type
 Connected to LoginServer: 127.0.0.1:5999
 45406 New TCP connection: 127.0.0.1:1251
 New zoneserver: #1 127.0.0.1:1251
 Zoneserver SetConnectInfo: 127.0.0.1:1251: 127.0.0.1:8781
 45516 New TCP connection: 127.0.0.1:1252
 New zoneserver: #2 127.0.0.1:1252
 Zoneserver SetConnectInfo: 127.0.0.1:1252: 127.0.0.1:8780
 376891 New client from ip: 127.0.0.1 port: 1259
 Logged in: FirstLogin Account #1: eqemu
 Received unknown opcode: 0x02eb size:0 bytes
 Read group ID for 'Ganondorf': 0
 0: 2C 30 2C 20 49 74 73 61 - 6E 61 6D 65 2E 47 61 6E  | ,0, Itsaname.Gan
 16: 6F 6E 64 6F 72 66 2C 30 - 36 37 61 37 39 64 34 00  | ondorf,067a79d4.
 Attempting autobootup of QRG (3) for Ganondorf
 Zoneserver SetZone: 127.0.0.1:8780 QRG (3)
 Enter world: Ganondorf: QRG (3)
 Zoneserver SetZone: 127.0.0.1:8780 QRG (3)
 Received unknown opcode: 0x0376 size:0 bytes
 Client disconnected
 Removing client from ip:127.0.0.1 port:1259
 Zoneserver SetZone: 127.0.0.1:8780 tutorialb (0)
 Zoneserver SetZone: 127.0.0.1:8780 tutorialb (0)
 Zone output
 
	Code: 
 [Status] CURRENT_ZONE_VERSION: EQEMu 0.6.0-DR2[Status] Loading Variables
 [Status] Loading zone names
 [Status] Loading items
 [Status] EMuShareMem loaded
 [Status] Loading npcs
 [Status] Loading npc faction lists
 [Status] Loading loot tables
 [Status] Loading doors
 [Status] Loading guilds
 [Status] Loading factions
 [Status] Loading AA effects
 [Status] Loading swarm spells
 [Status] Loading corpse timers
 [Status] Loading what ever is left
 [Status] Loading commands
 [Status] 171 commands loaded
 [Status] Entering sleep mode
 Connected to worldserver: 127.0.0.1:9000
 Map header: 10649 faces, 448 nodes, 15911 facelists
 Loaded map: 31947 vertices, 10649 faces, 0 branch nodes, 0 final nodes
 Map BB: (-1299.47 -> 1499.41, -2998.81 -> 867.66, -43.97 -> 779.69)
 Map ./Maps/qrg.map loaded.
 [Status] Weather should change in 13210 seconds
 Init: Loading zone lists, zone state or spawn list, player corpses, traps
 , timezone data - Done. ZoneID = 3; Time Offset = 0
 Successfully loaded Zone Config.
 [Status] Loading Objects from DB...
 [Status] Loading Ground Spawns from DB...
 [Status] Loading doors for qrg ...
 [Status] Done loading doors for qrg ...
 [Status] Loading AA information...
 [Status] Loading Merchant Lists...
 [Status] Loading Temporary Merchant Lists...
 [Status] Zone Bootup: QRG (3)
 [Status] 393312 New client from ip:127.0.0.1 port:1261
 Read group ID for 'Ganondorf': 0
 [Error] HandlePacket() Opcode error: Unexpected packet during CLIENT_CONNECTING:
 opcode: 0x0355, size: 4
 Unexpected packet during CLIENT_CONNECTING: OpCode: 0x0355, size: 4
 0: 48 1F 73 00                                        | H.s.
 Client linkdead: Ganondorf
 Dropping client: Process=false, ip=127.0.0.1, port=1261
 [Status] Zone Shutdown: qrg (3)
 Any help will be appreciated.  I'm unsure if the errors occurred and caused my freeze, or if they only appeared after I managed to close eq, since I am unable to display the windows until I force eq to close.  Though I have a feeling it's something to do with my database, I'd rather get a more experienced opinion, since the main database file for PEQ takes so long to get sourced.  It's not just Surefall Glade either, but this happened with 2 other characters I've tested. |