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-   -   0.3.2 stuff. (https://www.eqemulator.org/forums/showthread.php?t=1773)

Wiz 05-10-2002 11:25 AM

0.3.2 stuff.
 
After asking in chat, I figured it might be worth a shot to try here too.

Since there's so much problems with the current code, and the 0.3.1.1 Z/combat issues are driving me insane, I wonder if anyone has the pre-May 8 0.3.2 source.

I'd really like to get my server running, these two things are the only ones standing in my way right now. :)

Merkur 05-10-2002 11:34 AM

yes devs have. its public when we release :)

Wiz 05-10-2002 11:36 AM

I figured. ;)

Just since some servers are running this code, it'd be nifty if it was possible to get hold of it at all.

Shawn319 05-10-2002 12:04 PM

that version still doesnt handle the latest EQ patch. coders are still working on getting the packet structures right.

Wiz 05-10-2002 12:11 PM

Quote:

Originally Posted by Shawn319
that version still doesnt handle the latest EQ patch. coders are still working on getting the packet structures right.

Knew that. Z-issues and combat code makes 0.3.1.1 currently unplayable though, even with the correct patch. :(

Ariak 05-11-2002 11:46 AM

Um.. what z issues with 0.3.1.1 ??

Wiz 05-11-2002 01:11 PM

Quote:

Originally Posted by Ariak
Um.. what z issues with 0.3.1.1 ??

There's considerable issues with GetZ, from what I can gather. #summon will summon a character under the world, #dbspawn2, #npctypespawn etc are broken... EXCEPT:

When you spawn them at z 0, or the ACTUAL z. Take dragon necropolis, Zlandicar's lair for example. This isn't very far below the ground in reality, but doing #Loc there retrieves something like neg 2000, which is also the number used for #dbspawn2.

Now, doing #dbspawn2 and changing this number to -200 makes the spawn work.

DeletedUser 05-11-2002 01:45 PM

they aren't broken, just bugged a bit


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