Door/lift weirdness
I've been playing around with EQEmu 0.5.5 (bear with me), and I've been looking into two issues:
1. Why doors sometimes don't close when you click on them, and 2. Why gfay lifts don't always move when you ask them to. Here is what I found: Normal doors take about a second to swing open and automatically close after another ten seconds. Lifts move 1 unit roughly every 116 ms (making a roughly 8-second travel time for the newbie lift, for example) and revert to their normal state 20 seconds after they have landed. The gfay lifts have their invert_state flag set. For the close timer, I found that setting it to 17000ms for lifts (opentype = 59) and 7000ms for all other doors seems to work well. I don't know why I have to shave off three seconds, but this is what I'm seeing. When dealing with inverted doors/lifts, the following code should be added in doors.cpp: if (GetInvertState()) { if (md->action == 0x02) { md->action = 0x03; } else if (md->action == 0x03) { md->action = 0x02; } } This should come right before the OP_MoveDoor packet is sent out in Doors::HandleClick. I know that I'm dealing with EQEmu 0.5.5, but I looked at doors.cpp in the cvs code and it seems virtually the same. Someone might want to give this a try with the newer code and report back. |
Check the project eq forums @ http://www.projecteq.net
Sign up for their forums and then search through them I am sure they have fixed most of the door problems but I may be wrong... But I suggest checking their first for updates, bugs, and fixes. -Footfall99 |
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