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 quest::me Is this working for anyone? It seems to be working like quest::say. | 
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 lol, nice... quest::say: entity_list.MessageClose_StringID(this, false, 200, 10, GENERIC_SAY, GetCleanName(), buf); quest::me: entity_list.MessageClose(initiator, false, 200, 10, str); arg 3 is the range... so yes, they are basically exactly the same thing excep one comes through via a string ID, while the other is a direct message. | 
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