Zoning Issue in EC
I was just playing on the beta server and I zoned from East Commonlands to West Freeport and it seems that I got stuck. It looked like it was loading Freeport, then zoning back to EC, then Freeport, then EC.
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I found the problem is in zone.cpp. In function GetClosestZonePoint and GetClosestZonePointWithoutZone they don't treat the number 999999 in database as a special number which means 'any'. Then calculated, so all zone points are too far, no one matched for zoning so you will zone back to EC.
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thanks for reporting the issue.. this has hopefully been fixed in the live compat code, whenever that gets stable.
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