EQ2 Development
First post~
On that note, omgrly? |
what we need is npc spawn commands t.t
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Opcodes & Structs
Make them changeable outside of compile asap as in early stages we will have to change them A LOT in attempt to make them correct, on top of this, live is updating constantly and this will also make it easier to update to live (if necessary)
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on the note of dynamic opcodes, which I think LE grabbed from my work on emu, you might also consider grabbing my perl packet tools (maybe convert them to python if that makes daeken happy).
http://www.eqemulator.net/wiki/wikka...ka=PerlPackets basically lets you make packets on the fly, without recompiling (just reload your perl file). Or even read them in hex from a file and not even have to reload your perl. |
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