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-   -   EQ2 Development (https://www.eqemulator.org/forums/showthread.php?t=18702)

Cisyouc 06-04-2005 06:29 PM

EQ2 Development
 
First post~

On that note,

omgrly?

khuong 06-04-2005 06:29 PM

what we need is npc spawn commands t.t

image 06-04-2005 06:33 PM

Opcodes & Structs
 
Make them changeable outside of compile asap as in early stages we will have to change them A LOT in attempt to make them correct, on top of this, live is updating constantly and this will also make it easier to update to live (if necessary)

fathernitwit 06-07-2005 02:50 AM

on the note of dynamic opcodes, which I think LE grabbed from my work on emu, you might also consider grabbing my perl packet tools (maybe convert them to python if that makes daeken happy).
http://www.eqemulator.net/wiki/wikka...ka=PerlPackets
basically lets you make packets on the fly, without recompiling (just reload your perl file). Or even read them in hex from a file and not even have to reload your perl.


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