Character disconnect/swap bug 6.1 dr1
There is a bug with 6.1 dr1 where, when running two clients on the same machine and a character in one dies. The client opposite of the one that had the character die is disconnected, and the client that had the character die comes back with the character that was disconnected. In other words, the char that dies reloads, the other char on other client gets disconnected and the reloading client comes back with the char that disconnected instead of the one that died.
Update edit: Can happen while zoning too. It actually occurs with both perl build and regular build. It seems to occur more with perl, however. |
Just be glad you can even play at this point, 6.1 is the buggiest version to date. hopefully there will be a newer one soon with tons of fixes.
|
+1
Amen sakrateri :) |
While I'm not familiar to this extent with the network protocol, be prepared for the possibility that the network communication with world/zone servers identifies you by account only, making it difficult or even impossible to discern the communication between two different characters on the same account.
Remember, on eqlive you can only have one character in the world on a given account at a time. Sony might have optimized the net code to assume this, and if that's so, then you will just have to use one of your other 2 account slots to multi box with eqemu. |
Quote:
|
I have not or would not say that the devs did anything wrong , this has obviously been taken out of context. I was merely stating a fact and the fact remains that 6.1 has got tons of bugs and I never once said they were the cause of anything the devs had done and to top it off it is a DR version , meaning that it is meant to be a developer ONLY release and not for the general public ,So it is to be used and played on at your own risk. Perhaps I should have been more clear on these points. We are all gratefull for what we do have and more then willing to give help wherever we can. I wanted this person to not pull thier hair out trying to fix stuff that can not be fixed if they can not fix it themselfs , As I am aware there are much more pressing concerns to take care of before the Devs would ever have time to waste on a bug that does not allow someone to play two instances on one machine . So you see I am very sorry if I offended anyone with what I said as that was not my intention and I will refrain from what I percieve to be assistance to anyone as I would not want it to be taken as an insult. The Devs all have my utmost respect for what they do and this is my formal appology.
|
Quote:
|
Quote:
6.1's network code has been hugely improved since 6.0dr2. |
Are you using minilogin or public login?
|
Quote:
|
Ive got players on my server a 6.1DR1 playing two and even one person playing three characters on one computer and they have not said anything about this problem , I will ask them if they do.
|
Quote:
|
Oh , i dont play more then one on a machine , I have others on my server that do and they have not said anything about having a problem with it , Does not mean they arn't just that if they are they have not said anything but everyone on the server is pretty vocal about bugs , I will ask themthough and find out
|
All times are GMT -4. The time now is 05:42 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.