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-   -   where is an NPC's spell table stored ? (https://www.eqemulator.org/forums/showthread.php?t=19026)

hayward6 07-23-2005 11:58 AM

where is an NPC's spell table stored ?
 
Ive had some issues with Tower of Frozen Shadow. Allmost all of the students are necromancers in the emulator database and I know that alot are suposed to be Enchanters and Wizards... and the ones that are surposed to be Necromancers on live, never use there pet summons. What I want to do is change it so they dont have a summon pet spell. I changed alot of them from class 11 (necro) to class 12 (Wizard) and allthough #npcstats shows them as wizards, they still summon a pet like before.

Aydun 07-25-2005 02:13 AM

Spells
 
Greetings,

the spell data is stored in spells_us.txt.

kindest regards,

RangerDown 07-25-2005 03:52 PM

The data you're looking for is the npc_types.npc_spells_id field, and this references the id field of npc_spells. Changing an npc's class alone will not change the spell list it uses.

hayward6 07-25-2005 04:50 PM

Ok, thanks for the replies. I found what your talking about. You can in fact give an NPC the Cleric tag and also give him necromancer spells. My first change was taking away the Necro spell set from Ice Shades in the Tower of frozen shadow. Those were definetly in error. I have never seen a Shade with a pet. I will probably make them their own spell set though to help mix things up a little. A nice fear or stun proc would be sweet.


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