6.2-DR1 Perl Working
Ive noticed alot of posts about people not being able to get zone.exe to compile with perl and still be able to attack targets.
Well I finally got it to work myself. I did notice that when I pulled the normal CVS branch I couldnt get zone.exe or world.exe to compile at all , but I then pulled the development branch and that compiled just fine. I then logged into my own server to test it. I was able to create a character fine , zone fine , cast buffs fine , cast damage spells on mobs fine , melee attack mobs fine , buy/sell fine , hail targets fine , log fine. The only errors Ive found are : ZonePerl.exe gives : Unhandeled Incomming Opcode: OP_AnnoyingZoneUnknown Here is a link to download my compiled version. (new compile and have tested for over an hour with no errors or crashes) http://www.savefile.com/files.php?fid=8663812 - Final hopefully http://hosted.filefront.com/jimm0thy - For individual files |
Thanks man! Can't wait to give this a shot when I get home from work today!
J |
np , let me know if it works for you.
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Blaah..Zoneperl is crashing while trying to enter zone. I will keep trying though..Keeping my fingers crossed..
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Hmm , I havent had any crashing problems. It could be due to the one error message I listed earlier (not really sure). Guess I'll go and try to make it crash and see what output it gives.
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getting the same issue with the crashing perlzone. can get to character select screen choose character,but when i hit enter world it boots the zone up then throw's a M$ error saying zoneperl has encountered an error and needs to be shut down. After this i can reloggin and the next zone window boots up fine but eventually throws a M$ error and closes out.
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Awsome! Thank goodness there are people smarter than me!! I can't wait to get home and try this out!
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Ok I got it to crash for me :) here is the recent output from zoneperl.exe
[Status] Zone Shutdown: lavastorm (27) Map header: 26977 faces, 207 nodes, 36231 facelists Loaded map: 80931 vertices, 26977 faces Map BB: (-562.78 -> 492.81, -805.69 -> 708.72, -131.94 -> 602.94) Map ./Maps/halas.map loaded. Path File ./Maps/halas.path not found. [Status] Weather should change in 4706 seconds [Status] Loading spawn conditions... [Status] Loading static zone points... [Status] Loading spawn groups... [Status] Loading spawn2 points... [Status] Loading player corpses... [Status] Loading traps... [Status] Loading ground spawns... [Status] Loading Ground Spawns from DB... [Status] Loading Objects from DB... [Status] Loading Objects from DB... [Status] Loading doors for halas ... [Status] Done loading doors for halas ... [Status] Loading AA information... [Status] Loading Merchant Lists... [Status] Loading Temporary Merchant Lists... [Status] Successfully loaded Zone Config. [Status] Loading timezone data... [Status] Init Finished: ZoneID = 29, Time Offset = 0 [Status] Zone Bootup: halas (29) Received Message SyncWorldTime Time Broadcast Packet: EQTime [06:17 am] [Status] 1528141 New client from ip:192.168.2.2 port:1949 [Error] Unhandled incoming opcode: OP_AnnoyingZoneUnknown (#299, eq=0x0000), siz e: 8, Client: Bortal 0: 6F 00 00 00 40 00 00 00 | o...@... Save took: 0 Save took: 16 Save took: 0 - and then crash. When I did a debug it came up and hilighted int32 GetNPCTypeID() { return npctype_id; } // rembrant, Dec. 20, 2001 now Im no programmer , so I'll fiddle around and see what I can find. But I was in game for about half hour until it crashed. (I had 5 zoneperl.exe running , and was randomly zoning around and it crashed while #repop'ing halas) - hopefully this build will work for someone other than me , otherwise Im just gona feel stupid. |
OP_BecomeCorpse is missing from ./opcodes.cfg
Use the newest opcodes.cfg from CVS. As for the crash, that looks like specific mobs are causing it to freak out. What db are you using? |
Im using the PEQ_Velious_RC1 db
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I know on my end i got this error
Code:
[Status] WARNING: error compiling quest file quests/thurgadina/Lorekeeper_Einar. |
That error is with the quest itself.
I have recompiled the sources and played for over an hour with no problems and reuploaded the file. Also the download link is updated to reflect these changes. |
Did you forget to zip up your newly compikled EMUShareMem.dll or is the old one still ok? I know a lot of data structures that world and zone use are used in the dll from the "common" source code.
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Quote:
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aw crud i did forget to put in emusharemem.dll , updated again :)
and glad to hear its working - I forgot I messed with opcodes.cfg earlier - so that may have been it. |
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