for server developers
Ok, I have played a lot of servers with custom content and I have noticed something, your mobs have "horrible" hp setups, its either A.) Too Much, or B.) Way too less, I saw a level 45 mob with 1200 hp... So, I made a chart for level 1 - 60 mobs, Named, Normal and Boss Mobs...
http://leetninjas.com/rich/HPChart.txt |
Simple information, yet very cool information. Thanks for posting this.
Someone should sticky this in "World Development" or add it to a guide. |
Custom content also means custom weaps, custom skills, custom spells, custom damage output?
The chart is good on 'Live' type server, not on Custom's ones. Thanks for it though. |
good
Was just about to make a chart like that!
Thanks, I will use your reference! edit - I just looked at the numbers and created a 2nd order polynomial function to describe the data. Correlation r^2 = 0.99, normal mobs hp= -33.3+31.6*LVL+1.16*(LVL^2) Boss/Named hp= -50+80*LVL+0.6*(LVL^2) I also came up with a more aggressive hp equation - normal mobs hp= 0+31.6*LVL+1.16*(LVL^2.1) Boss/Named hp= -50+80*LVL+0.6*(LVL^2.4) Thus @lvl 10 462 901 @lvl 30 2415 4455 @lvl 50 5868 11123 @lvl 60 8185 15860 @lvl 70 10905 21634 Just change the exponent to reduce the curve GeorgeS |
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If you do have weapons like that, I would suggest adding another 0 to each hp stat for each level ;p. Anyhow for your server magoth, I have gotten level 50 and through your gear, I would suggest using this chart because it is setup for gear such as yours, ofcourse DH only uses velious type statted gear it should be ok. Quote:
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hmmm
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