6.2 bugfix: SetHideMe db entry correction.
On my server, i have given rogues a sort of hideme type ability that lasts untill they attack, break stealth or zone. As a sort of failsafe, I had my server SetHideMe(false); whenever a character enters a zone if he is not an admin.
I had a few other ones for various actions, and what this was causing was that characters would permanently get sethidden due to the fact that sethideme(false) sets your hideme to 1 in the db. This is an easy fix in client.cpp: around line 2140 make this block look like this: if(gmhideme) { database.SetHideMe(AccountID(),true); CreateDespawnPacket(&app); entity_list.RemoveFromTargets(this); } else { database.SetHideMe(AccountID(),false); CreateSpawnPacket(&app); } note, the true and false in database.SetHideme() were backwards, the above way is the proper way to do things. |
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