NPC's Spawn Holding weapons
When you load Npcs from the database d_meele_texture1 andd_meele_texture2 are set correctly loaded in from the database correctly, now im not sure if they arent loaded correctly into npc spawn or if somewhere the sturct isnt correct but either way the weaps dont show up in npc hands. anyone have a fix for this (6.0 dr-2)?
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according to RD If an NPC is has a sword or w/e for loot he will equip it
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Yes but i know but i want just picture of weapon, no real weapon in loot, and that not work...
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I actually like the way it is now (despite being broken) I know as a player I would hate it if I killed a mob that was holding a really cool weapon only to find they don't drop it :P
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LOL point taken.
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just out of curiosity, I made a couple tweaks to the way these values were being used. When cvs updates, give it a try and let me know.
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Doesn't appear to be working, FNW.
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Ok, i have test the new source :
Before: I can spawn a NPC with a weapon with the #spawn command But when i #repop NPC lost weapon. Now : I can't spawn a NPC with a weapon with the # spawn command And when i use # repop or zone restart, npc don't show weapon. Hope that help. |
i have been trying both ways to give guards weapons meele_texture and by putting them in the loot none of the guards show the weapons either way i know the meele texture used to work but i think they are trying to get it to work with the loot and it just isn't there yet
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