0.6.5 has been released, really.
Folks,
Windows issues fixed hopefully. Its time for yet another big release of eqemu. This release has very little gameplay changes, almost all of the work is focused on making eqemu server administrator's lives easier. Major Features 1. Single new XML config file. - All config files consolidated into one. 2. IP autoconfiguration from login server - No more NAT hacks! 3. HTTP management interface in world - Finally, an official user interface to manage your server! 4. Launcher to start/manage zones - A new way to boot your zones. 5. Extensive new log system - Detailed logging on command. Extensive documentation has been added to the wiki, including full release notes: http://www.eqemulator.net/wiki/wikka...=Dev065Release As a note, anybody who knows how to use php or perl well for web development should talk to us on IRC about helping to finish the world web pages. Enjoy. |
Thanks for this release :)
that's a Huge update !!! Little linux fix for debian user (and some other distrib different than Freebsd), Code:
apt-get install uuid-dev I testing more when my #@!? connexion was up for my server :p |
hmm..
That Uid crap should be in the "extras" lib anyways, I will make it not build that, since we dont need/want it. |
Whosh, sounds really good. I wish i could get some more time to get the feel of it :/
keep on ~very~ good work ! |
Minilogin for 6.5?
Is anybody working on an updated minilogin to work with the new release?
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compile fine except.
I was able to get all of it compiled except for World. 6 errors.
LauncherLink.obj : error LNK2001: unresolved external symbol "public: int __thiscall EQLConfig::GetDynamicCount(void)const " (?GetDynamicCount@EQLConfig@@QBEHXZ) LauncherLink.obj : error LNK2001: unresolved external symbol "public: void __thiscall EQLConfig::GetZones(class std::vector<STRUCT LauncherZone std::allocator<struct LauncherZone,class> > &)" (?GetZones@EQLConfig@@QAEXAAV?$vector@ULauncherZon e@@V?$a llocator@ULauncherZone@@@std@@@std@@@Z) LauncherList.obj : error LNK2001: unresolved external symbol "public: __thiscall EQLConfig::EQLConfig(char const *)" (??0EQLConfig@@QAE@PBD@Z) LauncherList.obj : error LNK2001: unresolved external symbol "public: static class EQLConfig * __cdecl EQLConfig::CreateLauncher(char const *,unsigned char)" (?CreateLauncher@EQLConfig@@SAPAV1@PBDE@Z) EQWParser.obj : error LNK2001: unresolved external symbol _boot_EQLConfig ../build/WorldDebug.exe : fatal error LNK1120: 5 unresolved externals Error executing link.exe. WorldDebug.exe - 6 error(s), 390 warning(s) |
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Well, I spent all day rewritting the whole web server to not use the crappy socket code I originally chose for the network layer. This should have resolved the windows problems that people were experiencing. You might get some error 10054 out of the socket code with certain browsers, but its not hurting anything. Also cleaned out a lot of the crap we didnt need from the socket library, just a few things I didnt feel like rewritting left.
Also, Doodman made some changes that should make minilogin 0.6.2 work for 0.6.5. Just need to specify your world address in the XML config. |
woot
awesome job, was able to boot it up with no issue with this latest release.
scratch that, world.exe booted up fine and i was able to log into web interface with no issue, things seemed to be running fine, untill i tried to load up zone.exe this is in the microsoft visual studio debugging output: unhandled exception in World.exe: 0xC0000005: Access Violation i would have dumped the rest of what was in the window in studio but that output is rather large seems to point to this line in the debugger window though 0044E686 mov edx,dword ptr [ecx] |
god damnit. Ok, changes to fix this are comitted, new build avaliable.
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world.exe still crashes
Sorry fathernitwit,
Just tried the new build and getting the same error. Minilogin loads up ok World loads up ok, and minilogin registers it as soon as I run eqlaunch, world.exe crashes :( it also happens with zone.exe using boot5zones.bat :( anyone else getting this problem with the 690 and 691 builds? |
Cool http server works great now for me on build 691. No world crashing or zone crashing for me but minilogin does not work for me still. Apprietiate all the hard work you guys have done.
minilogin shows it is connected Quote:
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I can confirm tallerin's issue. I get the same problem here on both of my Windows boxes. On the other hand, Linux support has been great from the initial release.
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All seems to be working!
Great work guys! :D
Give yourselves a huge pat on the back I managed to start my server up, log in, create a char and zone ok using the 694 build |
For those of you using minilogin, the next nightly build of 0.6.5 should work with it now.
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