Bug with #damage command
I can do a #damage 30,000 or less and the mob I have targetted will sustain the specified damage, but if I do a #damage 35,000 or more, the targetted mob will be healed by that amount. I didn't test enough to determine the exact amound of damage that works correctly before the command begins to heal.
Almost forgot, EQEmu 0.6.5 server build 699 PEQ luclin beta 1 database |
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Can only do a max of 32k damage, its a sint16 I believe (through client code).
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