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-   -   Bug with #damage command (https://www.eqemulator.org/forums/showthread.php?t=20190)

WildcardX 03-09-2006 01:49 PM

Bug with #damage command
 
I can do a #damage 30,000 or less and the mob I have targetted will sustain the specified damage, but if I do a #damage 35,000 or more, the targetted mob will be healed by that amount. I didn't test enough to determine the exact amound of damage that works correctly before the command begins to heal.

Almost forgot,

EQEmu 0.6.5 server build 699
PEQ luclin beta 1 database

rojadruid 03-09-2006 05:16 PM

Quote:

Originally Posted by WildcardX
I can do a #damage 30,000 or less and the mob I have targetted will sustain the specified damage, but if I do a #damage 35,000 or more, the targetted mob will be healed by that amount. I didn't test enough to determine the exact amound of damage that works correctly before the command begins to heal.

Almost forgot,

EQEmu 0.6.5 server build 699
PEQ luclin beta 1 database

Its roughly 32,000 and change being that that is a "int" not a "longint" if I am not mistaken.

image 03-09-2006 05:24 PM

Can only do a max of 32k damage, its a sint16 I believe (through client code).


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