Login crashes world.exe
After setting up a server using the 3.1 installer with all the defaults (db, public login, etc) I can start the world and launcher. From there I can see the server as ready to be logged into on the public site. When I connect to that server, I get the annoying windows error "World.exe has encountered an error ... blah blah blah"
Here's the error from event viewer: Event Type: Error Event Source: Application Error Event Category: None Event ID: 1000 Date: 4/19/2006 Time: 9:40:59 AM User: N/A Computer: DOC Description: Faulting application world.exe, version 0.0.0.0, faulting module ntdll.dll, version 5.1.2600.2180, fault address 0x00018fea. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 41 70 70 6c 69 63 61 74 Applicat 0008: 69 6f 6e 20 46 61 69 6c ion Fail 0010: 75 72 65 20 20 77 6f 72 ure wor 0018: 6c 64 2e 65 78 65 20 30 ld.exe 0 0020: 2e 30 2e 30 2e 30 20 69 .0.0.0 i 0028: 6e 20 6e 74 64 6c 6c 2e n ntdll. 0030: 64 6c 6c 20 35 2e 31 2e dll 5.1. 0038: 32 36 30 30 2e 32 31 38 2600.218 0040: 30 20 61 74 20 6f 66 66 0 at off 0048: 73 65 74 20 30 30 30 31 set 0001 0050: 38 66 65 61 0d 0a 8fea.. This happens even if I'm trying to login from another box. Here are my world / eqlauncher startups (this is everything i see up until the login crash): world.exe [Status] Using database 'emusp3' at localhost:3306 [Status] EMuShareMem loaded [Status] Loading items from database: count=54535 eqlauncher.exe [Debug] Starting Log: logs/eqemu_debug_0328.log [Debug] [LAUNCHER__INIT] Loading server configuration.. [Debug] [LAUNCHER__INIT] Starting main loop... [Debug] [NET__WORLD] Connected to World: 127.0.0.1:9000 [Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_01. [Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_02. [Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_03. [Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_04. [Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_05. [Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_01, but it is alre ady running. [Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_02, but it is alre ady running. [Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_03, but it is alre ady running. [Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_04, but it is alre ady running. [Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_05, but it is alre ady running. [Debug] [LAUNCHER__STATUS] Starting zone dynamic_01 [Debug] [LAUNCHER__STATUS] Zone dynamic_01 has been started. [Debug] [LAUNCHER__STATUS] Waiting 20000 milliseconds before booting the second zone. [Debug] [LAUNCHER__STATUS] Starting zone dynamic_02 [Debug] [LAUNCHER__STATUS] Zone dynamic_02 has been started. [Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zon e. [Debug] [LAUNCHER__STATUS] Starting zone dynamic_03 [Debug] [LAUNCHER__STATUS] Zone dynamic_03 has been started. [Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zon e. [Debug] [LAUNCHER__STATUS] Starting zone dynamic_04 [Debug] [LAUNCHER__STATUS] Zone dynamic_04 has been started. [Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zon e. [Debug] [LAUNCHER__STATUS] Starting zone dynamic_05 [Debug] [LAUNCHER__STATUS] Zone dynamic_05 has been started. [Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zon e. Thanks in advance for all your help. |
error
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and it don't know what version it is. still troubleshooting the error. |
Yeah, I'm looking through the debug logs, we'll see if I come out with anything.
The way it has been working for me is the world.exe will randomly crash actually. I can have people connect and be on just fine, it's just I will have completely random (or it seems to be) crashes. ~Annihilation~ |
Problem Solved...needs a fix
THIS IS THE PROBLEM.
whensomeone trys to log in with the 0.6.1 patch. this happenes. [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch 6.2_world, and it did n ot match. [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e xpected 0x2ec9 [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch 6.2_zone, and it did no t match. [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e xpected 0x4dd0 [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Titanium_world, and it did not match. [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e xpected 0x7213 [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Titanium_zone, and it d id not match. [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e xpected 0x1f5e [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Live_world, and it did not match. [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e xpected 0x7213 [Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Live_zone, and it did n ot match. [Debug] [NET__IDENTIFY] Unable to identify stream from 68.32.79.99:3841, no match found. <-Then the World Crashes-> |
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My world has been crashing all day. Every time it crashes I am getting that message Unable to identify stream in the log before it pukes. I tired patching to live to see if I could reproduce it but it makes the live.conf so that didn't crash it. Think I will copy the client off of one of my older discs to confirm what others posted. But it sure sounds like it is the cause of the problem.
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thanks for the info, i will take a look at this tomorrow. will be nice to track this crash down.
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this has been fixed.
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fix
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FNW is the fix on the download page now for 6.6? |
well
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atal error C1083: Cannot open source file: 'C:\eqemu6.5-690\EQEmu-0.7\EQEmu-0.7.0\common\EQLoginPacket.cpp': No such file or directory EQMailPacket.cpp fatal error C1083: Cannot open source file: 'C:\eqemu6.5-690\EQEmu-0.7\EQEmu-0.7.0\common\EQMailPacket.cpp': No such file or directory EQPacket.cpp EQStream.cpp c:\eqemu6.5-690\eqemu-0.7\eqemu-0.7.0\common\eqstream.cpp(45) : warning C4005: '_L' : macro redefinition c:\program files\microsoft visual studio\vc98\include\yvals.h(77) : see previous definition of '_L' I have it from the 6.0 but it's not the same im sure EQLoginPacket.cpp' |
The packet files are no longer needed. Remove them from the project.
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wow
wow, Now maybe I can upgrade to 0.7.0 I will try that compile when I get home.
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7.0
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pc
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inking... patches.obj : error LNK2001: unresolved external symbol "void __cdecl Live::Register(class EQStreamIdentifier &)" (?Register@Live@@YAXAAVEQStreamIdentifier@@@Z) patches.obj : error LNK2001: unresolved external symbol "void __cdecl Live::Reload(void)" (?Reload@Live@@YAXXZ) ../build/WorldDebug.exe : fatal error LNK1120: 2 unresolved externals Error executing link.exe. |
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