Adding Aug's
Hello All. I'm trying to get Augments working on my server, but so far cant get a sealer, or even an "augment forge" to spawn. Can someone give me some step by step instructions on how to implement augs? I'm sure its something simple that i havent done.
Running a 7,0 server, fresh titanium install. Also, any news on when AA's will be back in 7.0? Thanks in advance. |
aug
Quote:
INSERT INTO object (id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon) VALUES (5001, 152, '220', '90', '-55', '140', 17909, 0, 'IT66_ACTORDEF', 53, 1115); If you search you can find the code that will put the bird bath instead of a forage the code you need to change is this 'IT66_ACTORDEF' with the bird bath code. |
Thanks for the super quick reply. I had actually tried that and it didnt work, but i played around with it and the forge is spawned now. It just didnt like that loc. But now I have a new problem. Every time i click on the forge, the augment window opens, the screen flickers and it closes again before I can do anything with it. Thoughts? I shouldnt try and do this sort of thing without more sleep.
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*Bump*
Still cant get the augs working... I even found a working brew barrel and changed it in the database so that it should be a working aug sealer..it resulted in a working..brew barrel..somehow. Any ideas on why the aug sealer opens, and crashes? |
My experiance with the aug sealers are as follows, they work all the way up to the point where it asks you if you are sure you wish to insert this aug, I click yes then it does, (drum roles) NOTHING, absolutle nothing. That is the point where I give up. I will wait pacenitly untill someone smarter then me comes up with a briliant fix.
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Had anyone find a solution to this post? I can get the birdbath but the item don't combine... Thanks
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http://www.eqemulator.net/forums/showthread.php?t=19932
With all of the augments out there, I'm sure they're not all done. So that might be something to consider. Then again I could be wrong as well, heh. But as of right now, it seems augs won't work without collecting some new packets. I haven't found any new info on it. |
This is the part i don't understant, where the recipes are suppose to be? I'm really new at this, been reading all over the place and trying to no ask any questions but this part i can't figure it out... Thanks for the help!!!
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Quote:
Tradeskill_recipe Tradeskill_recipe_entries ps: To put questions is not prohibited, especially when one does not find. You are in the good way while reading initially :) |
That was before I edited my post, so that's my fault.
Those are for combines and tradeskill recipies. Augments are items which don't require tradeskill or item recipies to work. All explained in the link above. :p |
Thanks for the help guys, got it now!!!
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Augments (/bump) - I do see lots and lots of questions about these buggers, and I finally found the easy way to add the fountain to the approximate spot in EC Tunnel:
INSERT INTO object (id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon) VALUES (5001, 22, '-228.84', '-1617.5', '5', '140', 0, 0, IT10714', 53, 1115); This worked for me. Now the fountain for augmenting your gear is in a familiar place in EC Tunnel. However, the combine still does not work as of binary 828. If I knew more about where to look in the code, I could maybe figure some of this out. Meanwhile, it's back to searching. I did, however, get an aug into my weapon by manipulating the database itself. Found the item I was holding, and in the aug1slot, added that item id. Something odd I am noticing is that the popup description of the aug does not show stats, though the database clearly has the stats modifiers populated. This could be another symptom of the bigger combine problem. Anyway, just a bump and some additional thoughts. J |
Just a fix for the sql above - was missing a single quote
INSERT INTO object (id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon) VALUES (5001, 22, '-228.84', '-1617.5', '5', '140', 0, 0, 'IT10714', 53, 1115); |
Oops! You are correct. I changed the name of the item and must have deleted the quote accidentally. Thanks for spotting that.
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I haven't found this posted anywhere else, so I guess here is as good a place as any to add this info.
I got Augments to combine to gear on Titanium by searching the patch_6.2.conf, finding the OP_Augment value set there, and noticing that in the patch_Titanium.conf, OP_AugmentItem=0x0000. Once I changed this to match the 6.2.conf, restarted my world, I could stick an augment into a piece of gear. In patch_Titanium.conf: Code:
OP_Assist=0x7709 Code:
OP_Assist=0x7709 Once I solve that, I'll post an update. If anyone has an idea where I can look, it would be appreciated. J |
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