Adding particle effects in a zone (custom)
As you can force load models in a zone, by creating or editing a "zonename_chr.txt"
You can also load particles and effects since OoW. Check your EQ directory, you will find some files named "Zonename_environmentemitters.txt" Inside, you will always find text like that : Name^EmitterDefIdx^X^Y^Z^Lifespan redlitesm^27^-6.052354^-689.417236^37.750000^9999999 First line must ALWAYS be the same for EVERY zones, it set the variables lines 2nd line say : Redlitesm = name of the effect 27 = ID of the effect -6.xxxxxxx = 1st coord (X) -689.xxxxxx = 2nd coord (Y) 37.xxxxxx = 3rd coord (Z) 9999999 = unkown yet, no need to change Now create a file Kurn_enironmentEmitters.txt Inside, copy this : --------------- Name^EmitterDefIdx^X^Y^Z^Lifespan statue fire89^38^0^0^10^9999999 --------------- (you need to be out of the zone when you create the file) It say it will put the particle effect statue fire89, with ID 38, at the loc 0 , 0, 10 Now zone in, and check :) there will be a fire bowl in the middle of the main room |
good catch
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Apprently, for the name value, you need to add a number, so no names are the same in the txt file, not sure if it's optionnal or not, so better adding 1 on 1st then 2 on the second SAME effect, to be sure
Also making a txt file at the moment with the list of all effect I find, with x in the place of locs, for me :) will post effect listing when complete |
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