Can snared NPCs with an empty hate list walk
I did some testing on Live following these steps with a necromancer:
The following NPCs Responded like this after I feigned death:
Overthere Roamers a spiked succulent a Kunark rhino Skyfire Roamers a wyvern a wurm Burningwood Roamers A Sarnak zealot a scoriae hornet Fixed Spawn A Sarnak extremist 6246.56, -3838.20, -238.39 (*This NPC was self buffed with SoW) Chardok Fixed Spawn a Chokidai Whelp -38.28, 684.74, 105.62 Everfrost Fixed Spawn An ice giant 1840.21, -6865.84, -49.17 Permafrost I trained myself so I'm not sure which were fixed and which roamed a goblin evoker An ice goblin An elite goblin guard The goblin sage A goblin patriarch A giant polar bear Giant wooly spider A giant dire wolf I can test more zones but it's pretty consistant throughout every zone I visit. Exceptions being leashed mobs and raid targets. I depended on feign death to function this way to split pulls even in high level zones like Muramite Proving Grounds and Anguish when i played live full time. I was unable to find a single NPC that Dooming Darkness stuck to that could move after I feigned until Dooming Darkness wore off or something aggro'd the NPC. I'm going to start getting familiar with how NPC movement is handled in the current code base and see if I can come up with a way to mimic lives functionality. |
All times are GMT -4. The time now is 11:55 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.