Mob Pause Before Going Home Fix - Monk Candy
This fix allows the code that causes a mob to pause for a random duration before wandering back home to run.
With this fix in place, when I pull two mobs and I FD, each mob stands there a random duration of time before walking back home and each mob got it's own duration so monks can split again :) Here is the diff... Code:
--- C:\EQEmuSP\Source\Copy of 0.7.0\zone\hate_list.cpp Fri Dec 09 23:25:36 2005 |
nice catch, who knows what else the return problem will fix, lol.
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