Ghosting Mob Fix
Currently if a mob is running at you and you feign death (or mem wipe some other way) while the mob is in motion, the mob continues to run on the client until his random wait time is up to go home. You'll notice your targeting ring stays where it should but the mob ghosts on by you as if you were going link dead. This will fix this problem so that when you feign death and the mob is in motion , the mob will stop dead in it's tracks and not ghost by. This should also fix this problem for when people die before a mob chasing them can reach them.
Here is the diff Code:
--- E:\EQEmu815\zone\MobAI.cpp Tue Jul 04 09:33:18 2006 |
looks good, putting it in.
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