Enable debugging in logs?
Last question (of the day), promise. :)
I have searched the forums and wiki, and cannot see a definitive way to get full debugging on in my logs. I believe during the upgrade steps, I saw at one time the logs filling with tons of useful data - but as of my upgrade to 840, I barely get anything but zoning debug. How can I turn full debugging back on? Is it a recompile, or that loglevel setting in the variables table? Any pointers would be greatly appreciated. J |
While I have yet to get this to work, it would appear there is a configurable extended logging system in the world.
http://www.eqemulator.net/wiki/wikka...a=ServerLogSys I keep crashing my zones and sending them to 99% CPU using them, or not seeing any new logging whatsoever, but there's a WIKI for it! yessss. |
You ever get this to work? Trying to get logging of any kind to turn on and I either go linkdead, or it doesn't log anything other than commands and zoning... makes this entire logging bit kinda useless if you can't activate it ;)
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Not sure if this is what you are looking for, but under common is the file logtypes.h you'll find a lot of the following...
Code:
LOG_CATEGORY( CHAT ) |
Sometime passed build 840 (I think) I noticed the logging to eqemu\*.log files are now generating tons of good info. Not sure if I just missed it before, or if it got turned back on. Waht I saw when I posted this was the zone or world startup, and then no subsequent log entries until I restarted the services - then new logs were created, of course.
Now it's behaving differently. And I get what I think I need from the logging. And I guess there are in-game log subscriptions too that spit out tons of info and generally crash my zones. :) It's all good. I'm trying to track down why, when someone does a high volume of damage, a zone will throw an exception and kick everyone out. Hopefully logs will tell me something. |
Ok, i must just be missing something, someone mind posting a step by step process to turn on logging? all i seem to get is the world bootup info that goes to the cmd box anyway, and when a person uses a gm command, but thats it... can't get any info on anything of actual interest, specifically the process of spell effects or spell casting or anything (trying to fix attack speed issues in npcs)
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I just looked into my PEQ `variables` table, and found this setting:
Code:
varname = loglevel I am finding my logging in the \EQEmu\Logs folder. Here's a small example of tthe amount of logging I am getting: eqemu_debug_zone_XXXX.log - These are obviously the largest files. If you have a lot of activity, these fill up fast. In one evening, we got one to 32mb. To me, this is one of the most valuable for troubleshooting. Code:
[08.23. - 21:47:20] [SKILLS__GAIN] Skill 40 at value 252 cannot increase due to maxmum 200 Code:
[08.23. - 20:20:35] General logging level: 1 Code:
[08.23. - 20:21:06] Inventory::_PutItem: Invalid slot_id specified (251) Code:
[08.22. - 17:21:55] Tying perl output to eqemu logs Code:
[08.23. - 19:56:48] Bigtank (myacct) used command: #showstats (target=Tallon_Zek00) Code:
[08.21. - 15:18:06] [WORLD__CONSOLE] New zoneserver #13 from 127.0.0.1:2440 Code:
[08.22. - 17:20:57] Using database 'peq' at 192.168.1.30:3306 Logs that are created that never appear to do much are the eqemu_dynamic_XXXX.log files. I rarely see them higher than 0kb in size (empty) --- Sorry, I didn't think this was going to be so long. The only other log I have found is the zone-ecommons.log, where ecommons is the name if you set a zone as a Static launch. I'm sure to the oldbies, this is redundant, but new folks seem to be asking, and I am new and offering my assistance. :) |
This is from the wiki under Server Variables
loglevel Default: 0000\\ Commands,Merchants,Trades,Loot\\ not really used anymore What's in your log.ini file John? Zengez, are your compiling your own? What source are you using. in common/debug.h you will find Code:
// Debug Levels |
I saw that, "not used anymore" so that's why I dismissed it from memory. :)
I have nothing in my log.ini. It's blank. Either devs turned on a lot of logging recently, or things magically started working... or those variables still do _something_? |
Not to change the subject but I am also getting a few players reporting complete zone kicks when a high amount of melee damage is done in a short amount of time. Monks 60+...
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I just added a quick explanation of eqemu's mess of a log system to the bottom of:
http://www.eqemulator.net/wiki/wikka...a=ServerLogSys |
Well, for what it's worth I tried everything I could find and I couldn't get any log info at all to pop up besides the commands and zones and bootup... I changed over that variable from 0000 to 1111 and now I have more logging than I know what to do with... so I'm pretty sure that's the problem ;)
Thanks John |
Quote:
I would love to find out what's doing this and fix it, since this is about the only annoyance I have right now with the Emu. Of course, I can choke my players down to not-godlike-damage-levels and fix it that way. :) |
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