% to skill items
coul someone give me some name of items like that , I'm looking into the blob structs and right now
I think this could be the position of the % : /*0212*/ sint8 unknown0212; // ***Placeholder if I can cross check with some others it would help thanks ;) |
No items in the current DB contain a + to a skill mod.
:( |
Yes there is :D
Robe of the Enslaved Soul Arms of Augmention (i think thats what its called) ^ Just two I know off my head, there are probably more. |
They are in the DB? If so, I will hex to find the value out this weekend.
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I can't verify this ATM, buthex offset FE has the righ values for both items. I don't know where any other stats would be, but there are a few null bytes next to it... There is also the possibility only 1 ability can be boosted, and it is controlled by another byte somewhere.
Also for minimum level of an item, try these hex offsets C4, D9, FC, 108 they all had the right value for the Arms of Augmentation |
there is the initiate cloak of the shar vah recruit with 2% to tailoring or something like that
its using this 2 that I find this position but I will try to cross check with other items using my tool this week end |
Ok, just verified this. hex offsets
FC <-- skill number FE <-- skill % increase 108 <-- Minimum equip level All values are in hexdecimal |
i'll try right now and post results too , new post in like 10 mins
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using allakhazam to compare data
robe of the enslaved soul FC : 51 as int8 FE : 5 as int8 16 or 32 108 : 0 as int8 16 or 32 mod skill 5% throwing no recommended level to equip arms of augmentation FC : 51 as int8 FE : 15 as int8 16 or 32 108 : 51 as int8 16 or 32 mod skill 15% throwing level 51 to equip FC is position 252 in blob FE is 254 108 is 264 according to readme skill 51 is throwing I will try to find some other items with %mod to cross check and determine which kind of int all of those are |
using cloak of the kathi sha recruit with 1% to tailoring :
FC : 61 as int8 FE : 1 as int8 16 or 32 108 : 0 as int8 16 or 32 using cloak of the kathi sha recruit with 2% to tailoring : FC : 61 as int8 FE : 2 as int8 16 or 32 108 : 0 as int8 16 or 32 both are 1 and 2 percent to tailoring and no recommanded level to equip (I have the second with my beastlord on eqlive and the first is listed in allakhazam ) skill 61 is Tailoring according to readme |
position 268 is 5 for long sword of ethereal energy and its the only 5 in this blob this sword is : magic DMG : 5
128 209 260 are 3 for Elaborately Gilded Wooden Spear who has a Bane DMG : Vampyre 3 for phosphorous torch who is Bane DMG : Vampyre 9 I have a 9 at position 260 only so in case of vampyre +x , it seems that the position is 260... and this torch as fire DMG : 4 , only 4 in the blob is at position 268 maybe Bane DMG and magic disease poison DMg have their own positions , after we will need to find the race position inside this for the bane dmg I keep checking some weapons I can find that are already in the db , possibly the db that will come with 0.3.4 will help more ;) (still need to find how to determine which kind of dmg it is fire, disease , cold etc...) so right now Bane DMG is at position 268 or 10C in hex and additional DMG is at 260 or 104 hex still need to find the race I will try with the actual race listing to see if it works edit : 140(8C) = 208 for phospho torch 256(100) = 0 140(8C0 = 216 for elabora.... 256(100) = 208 208 is supposed to be the vampyre race according to the readme. |
Ok, here is a more complete list of what I have found.
FC <-- skill FE-FF <--skill % 100 <-- Bane DMG race 102 <-- Bane DMG type/race modifier? adds stuff like undead to the race 104 <-- bane DMG ammount 108 <-- recomended level 109 <-- recomended skill level (skill is item skill, 1hs weapon is 1hs skill) 10B <-- Resist DMG type (fire, poision, magic...) 10C <-- Resist DMG amount 122 <-- diety (binary flag, like class flags) Everything I have found matches with your info so far Stormgod. |
hehe just checked value regarding your latest info seems to be good on every item ;)
it will be more easy to test with 0.3.4 as items should be updated ( I know some that come out with luclin have been updated because of non working something blablabla lol ) so it should be pretty easy to find those values as we know what to search ;) |
Oh I forgot , somewhere in 10D-117 is the faction modifier. I didn't narow it down more, I am getting tired, and calling it a night :)
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I'll see what I can do in a bit, spdat was my bitch before ;)
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