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-   -   Quests (https://www.eqemulator.org/forums/showthread.php?t=21481)

maverick3n1 09-09-2006 01:40 PM

Quests
 
None of my quests are running on my server. I'm running ver 0.7.845 that was installed from the Cavedude with PEQ option pack and then upgraded. The quest folder is filled with quests, currently in the d:\EQEMU folder under a folder labeled quests. I noticed that the config.ini had it set to c:\eqemu\quests, so I corrected that. I also tried appending it in the eqemu_config.xml file by adding the following:

<directories>
<quests>d:\eqemu\quests\</quests>
</directories>

That didn't work either. As a last option, I tried restoring the config files back to their original configuration, and creating a new folder on c:\ called EQEmu, and putting a quests folder in there, figuring maybe there was something else I was missing that was calling for those quests in the C drive instead of the D drive. Still no go.

The one other thing I noticed is that in the DB file, there are no rows in the quest_globals. I don't know if that matters.

Any suggestions would be appreciated.

Aramid 09-10-2006 12:07 AM

By Default, quests go in to \eqemu\quests.

Under quests you should have the zone names.

c:\eqemu\quests\airplane
c:\eqemu\quests\akanon
c:\eqemu\quests\akheva

etc...

The quests themselves should be under each zone name...

Don't worry about quest_globals, that's for something else and is complicated.

If your setup like that and have restarted you server after setting it up like that and STILL don't have quests or at least be able to hail a mob that has a quest, you probably don't have a quest enabled version. I do think that Cavedude's pac comes with a quest enabled version.

maverick3n1 09-10-2006 04:57 AM

All of my quests are setup like that, and the quests actually came with cavedude's version, but they still don't work. Any NPC that should have a quest that I hail does not respond.

maverick3n1 09-10-2006 05:06 AM

You were saying that quests may not be enabled.. is there a line in the SQL I can change to enable it if it's not enabled? While I'm using Cavedude's install, I'm using the PEQ Dbase that came in his install instead of Cavedude's DB. Maybe that is the problem.

Cripp 09-10-2006 05:08 AM

you need to have the .map files for the zones in /Maps/ folder too if u dont already..

maverick3n1 09-10-2006 05:10 AM

I have those in there.. as far as I know, the zones won't even work correctly if you don't have the .map files.

mattmeck 09-10-2006 05:22 AM

Have perl installed?

maverick3n1 09-10-2006 05:25 AM

Yes.

The one other thing I noticed is that when I die, I don't have to do a CR. I automatically have all of my gear on my when I'm killed and returned to bind point.

Aramid 09-10-2006 05:38 AM

Quote:

Originally Posted by maverick3n1
You were saying that quests may not be enabled.. is there a line in the SQL I can change to enable it if it's not enabled? While I'm using Cavedude's install, I'm using the PEQ Dbase that came in his install instead of Cavedude's DB. Maybe that is the problem.

PEQ DB isn't the problem. No Switch either, zone.exe has to be compiled with the perl debug on, at least for now. But I suspect you have a different problem if you have used the exe files from cavedudes pac.

Which quest are you checking this out on? Do your Soulbinders work?


Quote:

Originally Posted by maverick3n1
The one other thing I noticed is that when I die, I don't have to do a CR. I automatically have all of my gear on my when I'm killed and returned to bind point.

This is a switch in the Variable Table to leave a corpse.

maverick3n1 09-10-2006 05:50 AM

I was testing quests in freportw. I was was looking into the quest folder, checking what npc names there were that had quests, and read the files to see what the command word was (as obvious, most of the time it was a hail) and then I tried numberous npcs with a repeat of the same issue.. none of them responded. If I hailed guards or an npc that was walking, it would stop walking for a moment, like it was responding to me interacting with it, but it won't put out a quest. The main one I kept going back to, to test was Boomba The Big.

maverick3n1 09-10-2006 06:00 AM

I'm attempting a complete re-install.. just wiped the EQEMU directory, wiped both dbases, starting install over from scratch (except for reinstall of perl and mysql). Hopefully that will fix it, but I'll find out soon enough.

maverick3n1 09-10-2006 06:53 AM

Reinstalled, tested in both PEQ and Cavedude, same results. quests don't work. Should I see somewhere within world.exe or zone.exe, something along the lines of (loading quests), or something that is spooling them?

maverick3n1 09-10-2006 07:09 AM

Alright, I pulled up quest logs, and here is what I found in there for a bunch of quests...

[09.10. - 12:05:25] WARNING: error compiling quest file quests/freportw/Boomba_the_Big.pl: Perl runtime error: Undefined subroutine &main::eval_file called.

Does that mean there is something wrong with the quest file, or does that mean Perl isn't communicating properly with MySQL?

vales 09-10-2006 07:22 AM

Actually, when you die and you're level 10 and under you still have all your gear and experience. If you're past level 10 and die, you'll have to CR as normal. That's how it is on retail now. They made the game too easy if you ask me. :p

Looks like Perl isn't set up properly.

IIRC, you can't use quests with Cavedude's database but you can with PEQ's. If you're switching back and forth between the two, you should really be careful. Just do a clean PEQ install from their website with the latest database and quest pack. And redo the command lines for the part when you installed Perl.

maverick3n1 09-10-2006 07:51 AM

I don't switch back and forth usually. The only reason I switched was just to see if it was just the PEQ Dbase.

As for re-running the command lines in Perl, whenever I re-run them, I just get an error that says they are already installed.


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