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-   -   Cosmetic Text Changes (https://www.eqemulator.org/forums/showthread.php?t=21745)

WildcardX 10-23-2006 12:59 PM

Cosmetic Text Changes
 
FNW,

I have found a simple and free diff tool and made the following patches for changes that are cosmetic in the sense that functions that send text to the client use GetCleanName() instead of GetName(). In college I had to take a theater production course and the one thing I took away from it that is useful is the whole idea of "suspension of disbelief". Anyway, I hope these patches work for you.

In \Zone\client_process.cpp
Code:

434c434
<                                        entity_list.MessageClose(this,false,100,0,"%s ceases shielding %s.",GetCleanName(),shield_target->GetCleanName());
---
>                                        entity_list.MessageClose(this,false,100,0,"%s ceases shielding %s.",GetName(),shield_target->GetName());

In \Zone\MobAI.cpp
Code:

1119c1119
<        entity_list.MessageClose(this, true, 600, 13, "%s has become ENRAGED.", GetCleanName());
---
>        entity_list.MessageClose(this, true, 600, 13, "%s has become ENRAGED.", GetName());
1127c1127
<                entity_list.MessageClose(this, true, 600, 13, "%s is no longer enraged.", GetCleanName());
---
>                entity_list.MessageClose(this, true, 600, 13, "%s is no longer enraged.", GetName());
1167c1167
<        entity_list.MessageClose(this, true, 600, 13, "%s goes on a RAMPAGE!", GetCleanName());
---
>        entity_list.MessageClose(this, true, 600, 13, "%s goes on a RAMPAGE!", GetName());

In \Zone\attack.cpp
Code:

1276c1276
<                        entity_list.MessageClose(this, 1, 200, 10, "%s says, 'That is not a legal target master.'", this->GetCleanName());
---
>                        entity_list.MessageClose(this, 1, 200, 10, "%s says, 'That is not a legal target master.'", this->GetName());
2230c2230
<                                        owner->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
---
>                                        owner->Message_StringID(4,OTHER_HIT_NONMELEE,GetName(),ConvertArray(damage,val1));
2253c2253
<                                        attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
---
>                                        attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetName(),ConvertArray(damage,val1));

In \Zone\client_packet.cpp
Code:

4583c4583
<                Message(0,"%s says, 'Now taunting foes, Master!",mypet->GetCleanName());
---
>                Message(0,"%s says, 'Now taunting foes, Master!",mypet->GetName());
4588c4588
<                Message(0,"%s says, 'No longer taunting foes, Master!",mypet->GetCleanName());
---
>                Message(0,"%s says, 'No longer taunting foes, Master!",mypet->GetName());

In \Zone\mob.cpp
Code:

1766c1766
<                entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetCleanName(), GetHateTop()->GetName() );
---
>                entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetName(), GetHateTop()->GetName() );


fathernitwit 10-23-2006 03:31 PM

a unified diff would be easier to work with, especially one which has file headers in it. This way I do not have to apply it by hand. Something like:
Code:

--- mob.cpp        2006-10-20 14:38:47.000000000 +0200
+++ ../source/zone/mob.cpp        2006-10-23 17:50:11.000000000 +0200
@@ -1149,9 +1149,9 @@
        if (WholeZone)
                entity_list.QueueClients(this, outapp, iIgnoreSelf);
        else if(specific_target != NULL)
-                specific_target->QueuePacket(outapp);
+                specific_target->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
        else if (this->IsClient())
-                this->CastToClient()->QueuePacket(outapp);
+                this->CastToClient()->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
        safe_delete(outapp);
 }


WildcardX 10-23-2006 05:26 PM

Hows about....

Code:

--- c:\temp\1\zone\client_process.cpp        2006-10-19 13:03:34.593750000 -0500
+++ c:\temp\2\zone\client_process.cpp        2006-10-15 23:11:28.000000000 -0500
@@ -431,7 +431,7 @@
                        {
                                if (!CombatRange(shield_target))
                                {
-                                        entity_list.MessageClose(this,false,100,0,"%s ceases shielding %s.",GetCleanName(),shield_target->GetCleanName());
+                                        entity_list.MessageClose(this,false,100,0,"%s ceases shielding %s.",GetName(),shield_target->GetName());
                                        for (int y = 0; y < 2; y++)
                                        {
                                                if (shield_target->shielder[y].shielder_id == GetID())
--- c:\temp\1\zone\MobAI.cpp        2006-10-18 22:10:57.328125000 -0500
+++ c:\temp\2\zone\MobAI.cpp        2006-10-15 17:21:50.000000000 -0500
@@ -1116,7 +1116,7 @@
        // start the timer. need to call IsEnraged frequently since we dont have callback timers :-/
        SpecAttackTimers[SPECATK_ENRAGE]->Start();
        bEnraged = true;
-        entity_list.MessageClose(this, true, 600, 13, "%s has become ENRAGED.", GetCleanName());
+        entity_list.MessageClose(this, true, 600, 13, "%s has become ENRAGED.", GetName());
 }
 
 bool Mob::IsEnraged()
@@ -1124,7 +1124,7 @@
        // check the timer and set to false if time is up
        if (bEnraged && SpecAttackTimers[SPECATK_ENRAGE] && SpecAttackTimers[SPECATK_ENRAGE]->Check())
        {
-                entity_list.MessageClose(this, true, 600, 13, "%s is no longer enraged.", GetCleanName());
+                entity_list.MessageClose(this, true, 600, 13, "%s is no longer enraged.", GetName());
                safe_delete(SpecAttackTimers[SPECATK_ENRAGE]);
                SpecAttackTimers[SPECATK_ENRAGE] = new Timer(360000);
                SpecAttackTimers[SPECATK_ENRAGE]->Start();
@@ -1164,7 +1164,7 @@
 bool Mob::Rampage()
 {
 
-        entity_list.MessageClose(this, true, 600, 13, "%s goes on a RAMPAGE!", GetCleanName());
+        entity_list.MessageClose(this, true, 600, 13, "%s goes on a RAMPAGE!", GetName());
        for (int i = 0; i < MAX_RAMPAGE_TARGETS; i++)
        {
                // range is important
--- c:\temp\1\zone\attack.cpp        2006-10-18 22:10:57.812500000 -0500
+++ c:\temp\2\zone\attack.cpp        2006-10-15 17:21:16.000000000 -0500
@@ -1273,7 +1273,7 @@
       
        if (!IsAttackAllowed(other)) {
                if (this->GetOwnerID())
-                        entity_list.MessageClose(this, 1, 200, 10, "%s says, 'That is not a legal target master.'", this->GetCleanName());
+                        entity_list.MessageClose(this, 1, 200, 10, "%s says, 'That is not a legal target master.'", this->GetName());
                if(other)
                        RemoveFromHateList(other);
                mlog(COMBAT__ATTACKS, "I am not allowed to attack %s", other->GetName());
@@ -2227,7 +2227,7 @@
                                if ((spell_id != SPELL_UNKNOWN || (attack_skill>200 && attack_skill<250)) && damage>0) {
                                        //special crap for spell damage, looks hackish to me
                                        char val1[20]={0};
-                                        owner->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                        owner->Message_StringID(4,OTHER_HIT_NONMELEE,GetName(),ConvertArray(damage,val1));
                                } else {
                                        if(damage > 0) {
                                                if(spell_id != SPELL_UNKNOWN)
@@ -2250,7 +2250,7 @@
                                if ((spell_id != SPELL_UNKNOWN || (attack_skill>200 && attack_skill<250)) && damage>0) {
                                        //special crap for spell damage, looks hackish to me
                                        char val1[20]={0};
-                                        attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
+                                        attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetName(),ConvertArray(damage,val1));
                                } else {
                                        if(damage > 0) {
                                                if(spell_id != SPELL_UNKNOWN)
--- c:\temp\1\zone\client_packet.cpp        2006-10-18 22:10:57.921875000 -0500
+++ c:\temp\2\zone\client_packet.cpp        2006-10-15 23:11:28.000000000 -0500
@@ -4580,12 +4580,12 @@
                break;
        }
        case PET_TAUNT: {
-                Message(0,"%s says, 'Now taunting foes, Master!",mypet->GetCleanName());
+                Message(0,"%s says, 'Now taunting foes, Master!",mypet->GetName());
                mypet->CastToNPC()->SetTaunting(true);
                break;
        }
        case PET_NOTAUNT: {
-                Message(0,"%s says, 'No longer taunting foes, Master!",mypet->GetCleanName());
+                Message(0,"%s says, 'No longer taunting foes, Master!",mypet->GetName());
                mypet->CastToNPC()->SetTaunting(false);
                break;
        }
--- c:\temp\1\zone\mob.cpp        2006-10-18 22:36:37.203125000 -0500
+++ c:\temp\2\zone\mob.cpp        2006-10-15 23:11:28.000000000 -0500
@@ -1763,7 +1763,7 @@
        {
                if (target->IsClient())
                        target->CastToClient()->Message(15,"You have been summoned!");
-                entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetCleanName(), GetHateTop()->GetName() );
+                entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetName(), GetHateTop()->GetName() );
 
                // RangerDown - GMMove doesn't seem to be working well with players, so use MovePC for them, GMMove for NPC's
                if (target->IsClient())

Better?

bufferofnewbies 11-02-2006 10:37 PM

Just out of curosity: What is the difference in output from GetCleanName() and GetName()? Is it the npc's name w/o the _ and spawn number?

That has been annoying me for awhile now, but I haven't had time to really do anything about it (read as: too lazy to even read posts) while i was setting up some zones. Espically since it was more of a cosmetic thing than a server breaking one.

KLS 11-02-2006 10:48 PM

Clean name will essentially remove the junk from NPC's server side name. Jobaner00 turns into Jobaner etc.

bufferofnewbies 11-02-2006 11:01 PM

excellent, that's one more annoying thing able to be gotten rid of. Thanks for the quick reply, KLS.


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