Basic server setup questions
Hi all,
I've been playing around with a local eqemu (0.7.0) server for a few days. I was wondering if some of you could shed some light on these questions: - What does the server variable "PersistentZoneState" actually do when set to 1? - What does the server variable "disablecommandline" do? I am not understanding the cryptic description for this variable. - What's the practical difference between running zones dynamically or statically? Are mobs being moved, corpses timeoutted etc. in static zones even if no player is in it? - What kind/types of zones are best loaded statically and which zones are best served dynamically? I am looking for opinions here. Thanks! -Chris |
I am no expert, but I'll give this a shot.
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Like I said, I am no expert, this is my best understanding of how this works without code diving. I'm sure there are other opinions which weigh more, so maybe we'll both learn something here. Hope this helps. |
Thanks for the information you provided, John, I appreciate it.
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Other than that, my observation is that dynamic zones load a bit slower, particularly with the persistantstate flag on. Quote:
Currently I am considering making all dungeons and raid zones static. I can see the merit of having the starting cities and newbie zones static for a new server as well. That's a good point you have there, loading times for static zones is a lot better than dynamic ones. Cheers -Chris |
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Your idea is sound. Popular/raid/dungeon zones being static would be good. Still, I am not convinced of the real benefit aside from load time. I'll wait for someone else to chime in now. |
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It'll definetly alleviate my worries with regards to dynamic zones. -Chris |
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